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UPDATE: MARCH 9

BUG FIXES

  • Fixed an issue allowing Players to retain Weapon Perks from a previous Loadout.
  • Fixed an issue causing the Vargo 52 (BOCW) to not refill ammunition after reloading.
  • Fixed an issue causing the Nebula V Bomb to prevent the use of other elements including Killstreaks, Vehicles, and Equipment.
  • Fixed an issue causing deployment of the Nebula V Bomb to be interrupted if another Player started to deploy one as well.
  • Fixed an issue causing visual overexposure while using the Krewe Leader Blueprint.
  • Fixed an issue causing Halima’s Operator Unlock requirements to not display correctly.

 

UPDATE: MARCH 3

MODES

Vanguard Royale

The adjustments detailed in our March 2nd patch notes will be going live today with the Playlist update at Noon PST.

That said, we've made one final change:

  • UAV’s are now available in Buy Stations for $6,000

Upon further discussion, our team has decided to reintroduce UAVs at the lower price point of $6,000 to monitor match pacing closer to the original design. Once we've gathered enough data, we'll make the subsequent decision as to whether or not we follow through with the proposed increase to $9,000.

Providing Players with a fun and consistent long-term experience can sometimes take a little bit of short-term experimentation!


Rebirth Iron Trials

The Iron Trials make a glorious return today as part of the March 3rd Playlist update – this time to Rebirth Island!

At its core, Rebirth Iron Trials is a Battle Royale game mode — the last team standing wins, the Circle Collapse shrinks the playable area to promote engagements, and those who die earlier in the game have a chance to respawn if they win a duel in the Rebirth Island Gulag.

However, Iron Trials brings numerous fundamental changes to this traditional Battle Royale formula. All of them are meant to give players the chance to prove themselves as truly elite Operators — here’s what they are specifically:

 

General

  • Match Duration & Circle Collapse
    • Round Timers have been adjusted to reflect the scale of the Rebirth Island map and increased for the pacing of the game.
       
  • Loadouts
    • No free Loadout Drops — those who want to use their custom-built weaponry and gain access to Perks will need to purchase one at a premium.
    • Vehicles
      • Only ATVs are available.
    • Buy Stations
      • Elite Operators are known to be high rollers. The Buy Station increased their prices accordingly:
    • Armor Bundle
      • $1,500 to $2,000
    • Gas Mask
      • $3,000 to $4,000
    • Cluster Strike
      • $3,000 to $4,000
    • Precision Strike
      • $3,500 to $4,500
    • Self Revive
      • $4,000 to $5,000
    • UAV
      • $4,000 to $6,000
    • Loadout Drop Marker
      • $7,500 to $10,000 in Rebirth Island
    • Specialist Token
      • $30,000
         
  • Cash
    • The amount of Cash retained on death has been increased from 20% to 30%. Players will keep more of their hard-earned Cash.

  • Melee
    • Melee Finisher Damage has been removed. Settle the score with lead.

 

Operator

  • Base Health
    • Compared to a normal match, all players’ base health is increased from 100 to 250.

  • Health Regeneration
    • The regen delay timer has been increased from 5 to 7 seconds and regen per second has been decreased from 120 per second to 40. It may be wise for players to reconsider preferred Perks and Equipment.

  • Starting Equipment
    • Players drop in with a Top Break (VG) & Sawtooth (VG).

 

Loot

  • Overall
    • The item pool for Supply Boxes and items found on the ground have been significantly altered from that seen in standard play.

  • Basic Attachments
    • Common Weapons will start with an Attachment - mostly to provide their max magazine size.

  • Rarity Spawn Rates
    • Epic and Legendary weapons are now harder to find. Players will have to open a few more boxes than usual to find what they’re looking for.

  • Killstreaks
    • Drop rates have been reduced. Time to stop spamming UAVs and to start putting those senses to the test.

  • Cash Spawns
    • Larger piles of cash are rarer. Players will have to stay on top of scavenging for cash if they plan to afford a Loadout.

  • Field Upgrades
    • No Dead Silence. No Stopping Power Rounds. Period.

 

Equipment

  • Sniper Rifles
    • A single headshot from a Sniper Rifle will only down an enemy if they are within 30 meters. This gives time for those on the receiving end of a longshot to react - the most elite snipers will be able to adjust their strategies accordingly and still dish out lethal damage at long range with precise follow-up shots.
       
  • Stun Grenades
    • Stun effect duration decreased by 50%.
       
  • Medical Syringes
    • Health regeneration rate decreased by 50%. Upon taking non-Incendiary, direct damage from another Player (Tactical Equipment splash damage does not count), the Medical Syringe’s increased health regeneration effects will be canceled and standard health regeneration will begin–which can be interrupted by any source of damage. Additionally, the movement speed bonus gained when using a Medical Syringe has been decreased from 8% to 3%.

When Iron Trials was last with us, Medical Syringes were the go-to Tactical Equipment. We would like to experiment with reducing their effectiveness to see how this impacts gameplay and Equipment viability in the hands of Rebirth Island’s most seasoned veterans. We will be monitoring this change closely to ensure it does not have a net negative impact on the gameplay experience Trials Players have come to expect.

Gulag

  • Loadouts
    • No akimbo. No semi-auto or fully auto Shotguns. Limited selection of Tactical Equipment. It’s down to the bare essentials and the will to survive.

  • Redeployment
    • If players happen to survive their Gulag match, they’ll redeploy with whatever equipment is leftover from that fight. Be mindful of those resources.

 

Squad Size

  • Duos
    • We want players to really feel the impact of the increased Time-to-Kill. You only get to pick one squadmate… so choose wisely and watch each other's backs.

 

Unique Animated Calling Card Reward

For Rebirth Iron Trials victors, there’s an exclusive new Animated Calling Card to flex your prowess in winning the trial.

 

For tips and tricks on how to improve your chances of winning, check out the official Call of Duty Iron Trials Guide!

 

 

BUG FIXES

  • Fixed an issue causing the Unlock Criteria progress bar for some Weapon Attachments and Camos to display placeholder text.
  • Fixed an issue preventing the popup icon for certain game settings to not appear in the menu.
    • Affected settings include Brightness, Colorblind Type, Audio Mix, Hit Marker Sound Effects, Button Layout, and Stick Layout Preset
  • Fixed an issue causing the total Cash collected on the Player scoreboard to appear misaligned.
  • Fixed an issue in private matches preventing the Helicopter on top of Peak from being able to take off properly.
  • Fixed an issue causing placeholder descriptions to appear on various Calling Cards.
  • Fixed the rarity label on various Blueprints and Calling Cards.
  • Fixed an issue preventing Field Upgrades from working correctly while holding a Gasoline Can.

 

UPDATE: MARCH 2

MODES

Vanguard Royale Adjustments - COMING MARCH 3RD!

We have been happy with the response to the Vanguard Royale LTM and are releasing further balancing refinements this week based on your feedback on the gameplay experience to date.

When Vanguard Royale re-enters the Playlist rotation for all squad sizes tomorrow, March 3rd, you can expect the following changes:

  • Core Player health will be increased to 150, up from 100
    • Including Armor, Players will now have a total health pool of 300, up from 250

We agree with the feedback that the Time-to-Kill (TTK) has crept beyond the sweet spot and hope that this adjustment will improve Player experience and sentiment. This change comes parallel to additional Weapon balancing that remains a key focus for the team.

  • UAV’s are now available in Buy Stations for $9,000, up from $6,000

We’ve seen both sides of feedback with the previous change to remove UAV’s wholesale from Buy Stations; some players liking the more traditional battle royale pacing, whilst others missing the ability to more readily push a team in the mid-game. We are excited by this compromise where UAV’s will remain accessible but less inclined to be so readily exploitable.

Our goal with both of these changes is to deliver a more balanced, fair and engaging experience. We will continue to monitor the impact of these changes and make additional updates where required.

 

BUG FIXES

  • Fixed collision issues with various elements across Caldera allowing Players to exploit/peek/shoot through them.
  • Fixed an issue causing Players to get stuck while proning underneath certain environmental elements such as stairs.
  • Fixed an issue with elements at Chemical Factory to improve system performance and reduce hitching.
  • Fixed an issue causing the Wade Bundled Up Operator Skin to appear headless.
  • Fixed an issue causing the Submachine Gun Charlie (VG) VDD 189mm Short Barrel to incorrectly affect Locational Multipliers.
  • Fixed an issue causing the Light Machine Gun Charlie (VG) Queen's 705mm Royal Barrel to bypass its intended Damage Falloff.
  • Fixed an issue causing optics on the Sniper Rifle Alpha (VG) Baltic Blueprint to appear opaque.
  • Fixed an issue that allowed Nebula V Rounds to penetrate Riot Shields.
  • Fixed an issue that allowed Nebula V Rounds to be applied to certain Melee Weapons.
  • Fixed an issue causing Nebula V Rounds to lack a visual effect when used with various Launchers.
  • Fixed an issue causing placeholder images and descriptions to appear in various Store Bundles.
  • Fixed an issue causing placeholder descriptions to appear for the Whitley (VG) Camo Unlock Challenges.
  • Fixed an issue causing placeholder text to appear on the Party tab of the Social menu.
  • Fixed an issue causing certain restricted Operators to be usable in Vanguard Royale modes.
  • Fixed an issue causing the Bomber Plane ADS UI to remain stuck on the Player screen when landing the plane while holding ADS.

 

WEAPONS

  • XM4 (BOCW)
    • Neck Damage Multiplier decreased to 1.33, down from 1.5
       

For additional Weapon & Attachment changes, please refer to the Bug Fixes section above.
 

UPDATE: FEBRUARY 24

Please note that some of the following changes were implemented in an update that was shipped on February 18th.

 

GAMEPLAY

  • Updated Contract distribution in Battle Royale, Vanguard Royale, and Plunder modes to better favor Bounties.
  • Gulag Loadout adjustments:
    • Removed Stun Grenades
    • Added Gas Grenades, Medical Syringes, and Thermites

 

BUG FIXES

  • Fixed collision issues with various elements across Caldera allowing Players to exploit/peek/shoot through them.
  • Fixed an issue causing higher-than-intended Max/Mid/Min damage values for the PPSh-41 (VG). 
  • Fixed an issue causing Players to freeze during the early stages of a match.
  • Fixed an issue causing certain Weapon Camos to unequip when backing out of the Weapons tab in the main menu.
  • Fixed an issue causing infinite Nebula V Rounds to be applied to primary Weapons.
  • Fixed an issue causing placeholder images and descriptions to appear in various Store Bundles.
  • Fixed an issue causing placeholder descriptions to appear in various Operator, Weapon, and Camo Unlock Challenges.
  • Fixed the rarity label on various Blueprints, Calling Cards, and Charms.
  • Fixed an issue causing visual inconsistencies with some dynamic Weapon icons.
  • Fixed an issue causing certain Store Bundles to unlock incorrect content.
  • Fixed an issue causing Sleight of Hand to shorten reload animations on some Weapons.
  • Fixed an issue causing incorrect statistics and pros/cons to display for Assault Rifle Alpha (VG) Barrels.
  • Fixed an issue with incorrect spelling and space in morse code subtitles. 

 

WEAPONS

  • PPSh-41 (VG)
    • Neck Damage Multiplier increased to 1.3, up from 1.1
    • See additional note about PPSh-41 (VG) in Bug Fixes above

 

SEASON LAUNCH
FEBRUARY 14

INTRODUCTION

Call of Duty®: Warzone™ Season Two lands with new content and quality-of-life improvements across the board. Prepare for some heavy weaponry… and all of the following:
 

  • New Gameplay Features
    • Nebula V Ammo and Bombs create new offensive tactics, while Portable Decontamination Stations offer temporary refuge. A.I. threats now occupy Caldera, offering new opportunities for valuable loot. Alternatively, take to the skies with Redeploy Balloons or…
       
  • New Vehicle
    • The Bomber Plane is a formidable air-to-ground striker capable of leveling infantry and vehicles. Bombers can also destroy Loadout Drops, which can fundamentally change how Operators approach these powerful sources of weapons.
       
  • New Locations
    • Explore the Chemical Factory and underground Chemical Weapon Research Labs, Watch for an Armored Transport. Fresh points of interest in Caldera are here to shake up those rotations. Axis soldiers patrol these new areas and are found around the island in vehicles…Defeat them for powerful rewards.
       
  • New Modes
    • Caldera Clash at Launch, Rebirth Reinforced shortly thereafter. The massive team fight returns — rank up those weapons and fight for Caldera outside of traditional modes. Meanwhile, there are rumors of a resurgence at Rebirth Island…but we’re not talking about the game mode.
       
  • Quality of Life Updates
    • Our philosophy for Season Two is to continue the momentum from Season One in addressing Quality of Life issues that have been affecting second-to-second gameplay in Warzone. We’ve revisited new and existing feedback alike to tighten up the detail and improve the experience. This represents a continuation of our focused efforts in Quality of Life improvements, with plenty more to come in the 2nd half of Season Two - and beyond. 

 

PLAYLIST

Season Two 5-Week Playlist Forecast

For regular updates about the Playlist and other Scheduled Events, check out the dedicated Warzone Trello Board.

 

BATTLE PASS

Key Art for Season Two Battle Pass

The Season Two Battle Pass is reinforced with incredible value, from dozens of free items in the Battle Pass System to Legendary content across all 100 Tiers:

  • Two Hard-Hitting Free Functional Weapons. Upgrade your Loadouts to a new caliber of lethality.
  • Yeti’s First Operator: Anna Drake. Ready for vengeance — available as an Instant Reward with a Legendary “White Mirage” Skin at Tier 100.
  • A “Bundled Up” Legendary Skin, Free with Battle Pass Bundle. Pick up the Battle Pass Bundle to get access to all 100 Tiers, skip ahead to Tier 20, and grab a new flight suit for Wade that’s built for peak performance in harsh winter conditions.
  • 1,300 Total COD Points. Get 300 free COD Points within the Battle Pass System, plus 1,000 more to unlock across the full Battle Pass.

For more information about the contents of the Season Two Battle Pass, check out the official blog here!

 

EVENTS

Search and Deploy Event Banner

Search and Deploy

The source of Nebula V production has been identified. Operators may infiltrate at their own risk.

This Event is split into several phases that will roll out over the coming weeks. With launch, Players can expect to see:

  • The new Caldera Clash Limited-time Mode
  • Explorable POIs including the Chemical Factory and various underground Chemical Weapon Research Labs
  • Enemy AI threats defending the new POIs
  • New gameplay elements including the Portable Decontamination Station and Nebula V rounds
  • And much more to come!

 

modes

Generic Action Shot

Caldera Clash (Launch)

This new take on Clash pits two teams of up to 48 Operators in a Deathmatch with wild events and power-ups. Operators drop in with their Custom Loadout, which can have any weapons from all three Chapters, and a Field Upgrade. Each kill earns their team a point, with the first team to reach a set number of points, or the team that has the most points when the time limit expires, claiming victory for their massive faction.

This mode features:

  • Two new events: 
    • Double Point zones
    • Bonus Point crates
  • Power Zones
    • An event for that can occur instead of the final C Domination Point
    • All kills are worth 2x inside of this zone
    • 100% chance that players drop power ups when they die inside of them
    • Initial spawn of cash and other items at the start of the event
  • Point Crates
    • Six Point Crates will drop across the center of the arena.
    • Each Point Crate is worth 10 Points for capturing.
    • They also spawn Nebula V rounds, cash and some power weapons when they are captured.
  • Three Power-Ups
  • Contracts
  • Buy Stations
  • Domination Capture
  • 6 hand-chosen POI’s where the arena of Clash will take place within Caldera.
  • Added an all new post-game scoreboard to celebrate the highest scorers within each team.

 

Rebirth Iron Trials (In-Season)

The fan favorite mode, “Iron Trials”, makes a glorious return – this time to Rebirth Island!

At its core, Rebirth Iron Trials is a Battle Royale game mode — the last team standing wins, the Circle Collapse shrinks the playable area to promote engagements, and those who die earlier in the game have a chance to respawn if they win a duel in the Rebirth Island Gulag.

However, Iron Trials brings numerous fundamental changes to this traditional Battle Royale formula. All of them are meant to give players the chance to prove themselves as truly elite Operators — which we will detail in future notes closer to the mode going live on March 3rd.

In the meantime, here's a sneak peek at the Calling Card reward!

Iron Trials Calling Card Reward


Caldera Resurgence (In-Season)

The Resurgence game mode we all know and love returns to Caldera, now with unrestricted access to all Operators and Weapon Loadouts alongside additional improvements - which we will detail in future notes closer to the mode going live on March 23rd.

 

Battle Royale Adjustments

We’re stripping Battle Royale down and moving back to basics for Season Two. We want Battle Royale and Vanguard Royale to each have their own distinct identities. To achieve this, we are focusing-in on what makes these rulesets unique… the tools we provide our players, the pacing, the objectives, etc.

Here is an overview of the changes Players can expect to see:

  • Public Events
    • The Public Events that will be in rotation for selection are:
      • Supply Choppers
      • Fire Sale
      • Jailbreak
      • No Public Events will activate during the infil sequence
  • Contracts
    • The Contracts that will be in rotation during matches are:
      • Recon
      • Bounty
      • Most Wanted
      • Scavenger
      • Supply Run
  • Loot
    • Economy rebalance
    • Ground Weapons update

 

Vanguard Royale Adjustments

We’ve been really happy with the response and feedback to Vanguard Royale, with a lot of the sentiment emphasizing how the mode feels fresh and different from the core Battle Royale experience. With that said, we want to go all in on these differentiators and spread the two modes out to offer more variety in how Players choose to experience Warzone.

  • Loadout Drops
    • Expedited the first Loadout Drop event from the start of the 2nd Circle to when the 1st Circle begins to close in Vanguard Royale only. 
    • No Stun Grenades in Loadouts (restricted)
    • Thermites allowed in Loadouts (unrestricted)
  • Public Events
    • The duration of Fire Sale has been reduced
    • In rotation:
      • Fire Sale
    • Jailbreak
      • Resurgence
      • Restock
      • Cash Drops
      • Heavy Weapon Drops
  • Loot
    • Dead Silence removed from ground loot
    • Stun Grenades removed from ground loot
    • Thermites added to ground loot
    • UAVs added to Ground Loot
    • Economy rebalance
    • Ground weapons rebalance
  • UAV Changes
    • UAVs removed from the Buy Station
    • UAVs are available as Contract Rewards

 

MAP

Image of Chemical Factory

Chemical Factory

This newly named Chemical Factory has a similar layout to the location it replaced, but with several notable differences, including enemy soldiers who protect the facility and a trap that can be sprung in the central building. There are several more interior spaces to explore, from the main factory floor to watchtowers with impressive sightlines over the facility and its surroundings. The river runs green with Nebula V’s by-product, but it is completely harmless.

 

Image of underground research lab

Underground Chemical Weapon Research Labs

Seven research laboratories are distributed around Caldera and visible via hand-drawn yellow circles on the Tac Map. These locations hold high-value Loadout items including Gas Masks and Nebula V Ammo.

 

GENERAL

Image of underground research lab

Before we dive into specific Gameplay additions and changes, we want to outline some changes that apply across the entire game:

  • An increase has been applied to Weapon XP earn rates. 
  • Vanguard Weapons can be saved as a “Custom Mod” in Loadouts.
  • The 5 default Loadouts have been updated.
  • The amount of cash Players gather through loot has decreased overall.

 

GAMEPLAY

New Features

Image of deploy balloon
  • Redeploy Balloon
    • These enable Players to reposition themselves tactically to traverse to new areas. These can be destroyed or repaired for a minor fee. Side note, we recommend steering clear if you’re flying nearby.

 

Image of the new chemical factory
  • NPC Defensive Threats
    • These new A.I. units can be found at various new locations including in the guard towers that surround the new Chemical Factory and underground labs.

 

Image of Decontamination Station
  • Portable Decontamination Station (P.D.S.)
    • Stations create a bubble of breathable air when in the gas that lasts 13 seconds. These can be vehicle mounted for new gameplay strategies, but will reveal your map position so use wisely.

 

Image of Nebula V ammunition crate
  • Nebula V Rounds
    • This new ammunition gives players the ability to kill enemies and leave behind a small gas cloud that can be used with any weapon type for multiple interesting combinations.

 

Image of operator shooting at armored convoy
  • Armored Convoys (In-Season)
    • Patrolling Caldera, these Armored Transport Trucks represent a new mobile loot cache opportunity, and are shown on the Tac Map when active.

 

Image of operator planting nebula v bomb
  • Nebula V Bombs (In-Season)
    • One of the rarest items in Warzone, this is a locked briefcase full of deadly gas with an explosive charge. This bomb will detonate after a fixed countdown and cannot be disarmed or destroyed. Its initial explosion deals a high amount of damage in a small radius before the gas spreads outward, where it will hurt any Operator without a Gas Mask. The gas lingers for two minutes before ultimately dispersing or feeding into the oncoming Circle Collapse.

 

New Vehicle

Image of new bomber plane
  • Bomber Planes 
    • Take to the skies in this new ultimate, armored squad vehicle.

 

General

  • Weapons that spawn across Caldera have been adjusted for the following…
    • Ground loot
    • Supply Box loot
    • Contract rewards
  • Dead Silence is now classified as “Legendary” orange loot.
  • Update to several modes (Battle Royale, Vanguard Royale, Plunder, Vanguard Plunder) that rebalances the amount of ground loot and caches that spawn, as well as decreasing the size of Plunder cash piles across those Modes.
  • The final circle in Battle Royale modes is now much less likely to end on Caldera’s peak.
  • Planes have been disabled for Solo queue across all Modes
    • Updated Feb 14th 2 PM
          

 

Gameplay Adjustments

  • Aim Assist
    • While stunned on controller, aim assist will now scale appropriately and will not cause unintended increase of aim assist strength
  • Armor Plating
    • Armor Plates will now prioritize refilling 1 full plate of armor before filling partially damaged plates
  • Ascenders
    • Players can now exit an Ascender with the Jump Button
    • Added a prompt to exit an Ascender while Ascending
  • Gas Mask
    • Gas Masks will no longer be auto-equipped when aiming down sights
    • Whilst the Gas Mask will still deplete in ADS, the animation will no longer interrupt and will wait for the player to go back to hip-fire before equipping
    • Players will take damage as normal while they are in ADS without their Gas Mask equipped.
  • Gasoline Canister
    • Will no longer detonate when hit by a Stun grenade
    • Can now be thrown through glass windows
    • Players are less likely to accidentally pick them up
    • Kill damage zone is reduced with the addition of fall-off damage
  • Gulag
    • Footsteps of spectators are less audible. Further improvements will be made here into the season.
  • Mantling & Traversal
    • Increased mantle height for improved vertical navigation and traversal
    • Various map improvements to aid traversal and player leading.
    • Various improvements to visuals and texture streaming when traversing on consoles.
  • Parachutes
    • Are now the same speed going forwards as it was going sideways.
    • Can now be pulled at a lower vertical height.
    • Can now be pulled sooner after exiting the infil plane.
    • Can now be cut when closer to the ground.

 

Vehicle Adjustments

  • General
    • Reduced or in some instances removed collisions on various world assets to improve ground vehicle traversal
  • Fighter Plane
    • Health has been slightly reduced
    • Weapon damage has been reduced
    • Fighter Planes are no longer able to auto-target skydiving Players
    • Collision has been adjusted to alleviate instant death in some circumstances
  • Anti-Aircraft Gun
    • Flak damage range increased
    • All heat is cleared once the overheat has cooled down
    • Heat dissipation rate has been increased
  • Squad Transport
    • Improved handling, speed, and off-road performance
  • Utility Truck
    • Improved speed, handling, and able to climb steeper inclines

 

UI/UX

Image of underground research lab
  • Updates to the “Play” tab have made it possible for the ‘Rebirth Resurgence’ game mode to now use the squad size drop down box for improved convenience.
  • The prompt for dropping a single armor plate now says “Drop Single” instead of “Drop Stack”.
  • The pause screen now displays any running events, this can be clicked through to display a summary of the event.
  • The moving Tram in the Capital is now shown on the Tac Map for situational awareness.
  • Show Controls and fading behavior has now been added on to the HUD on all Warzone vehicles. 
    • You can disable this in the options menu, this new option is located in Interface > HUD > Always Show Vehicle Controls.
  • Added Pitch up and Pitch down key binds for the airplane. 
    • These new keybinds are located in Keyboard & Mouse > Killstreaks & Vehicles > Airplane Keybinds.
  • In-match splash screens/messages have been disabled for Spectators.

 

BUG FIXES

Image of hatch
  • Fixed collision issues with various elements across Caldera allowing Players to exploit/peek/shoot through them.
  • Fixed various issues related to console texture streaming.
  • Fixed various issues causing crashes on across platforms.
  • Fixed an issue causing inconsistent voice chat connectivity.
  • Fixed an issue causing corrupted graphics across platforms.
  • Fixed an issue causing some Operator skins to appear invisible at a distance.
  • Fixed a timing issue where swapping between guns while looting a gun would replace the wrong gun in a players inventory.
  • Fixed an issue that would sometimes prevent the Loadout Drop Event from occurring during the 6th Circle of the Battle Royale game mode.
    • Note: the 2nd Loadout Drop Event has also now been moved into the 5th Circle.
  • Fixed an issue causing the HUD to show that a Player returned from the Gulag with fists when they actually had a Weapon.
  • Fixed an issue that allowed Players to return from the Gulag with their full, original Loadout.
  • Fixed an issue preventing the Assault Rifle Charlie’s (VG) Chariot 18” Rapid barrel from properly adjusting Recoil behavior.
  • Fixed an issue preventing the Sten (VG) from exhibiting its intended Recoil behavior.
  • Fixed an issue preventing the Light Machine Gun Charlie (VG) from exhibiting its intended Recoil behavior.
  • Fixed an issue preventing the DP27 (VG) from exhibiting its intended Recoil behavior.
  • Fixed an issue preventing the Welgun’s (VG) GW 02 and GW 03 iron sights from appearing in the Gunsmith.
  • Fixed an issue preventing Sawtooth (VG) Camos from appearing in the Gunsmith.
  • Fixed an issue with the RATT’s (VG) .45 ACP 12 Round Mags where it was not properly calculating changes to Damage.
  • Fixed an issue with the RATT’s (VG) 7.62 Gorenko 14 Rounds Mags where it was not properly calculating changes to Damage.
  • Fixed an issue where the Assault Rifle Charlie’s (VG) Cooper 21” Scythe Barrel was incorrectly increasing damage to the head and decreasing damage to the body.
  • Fixed an issue that corrects the orientation of the Combat Shield when it spawns out of a loot chest.
  • Fixed an issue causing Weapon Loot Cards to display an incorrect number of attachments for some Vanguard weapons.
  • Fixed multiple issues where it would show social contacts playing the wrong title.
  • Fixed an issue where invert mouse look for keyboard and mouse on console did not work.
  • Fixed an issue where Dynamic Resolution Framerate Target was not displaying the appropriate value.
  • Fixed an issue resulting in some Players experiencing on keyboard and mouse after making a purchase at a Buy Station.

 

KNOWN ISSUES

For a list of known #Warzone issues, please check out our dedicated Trello Board.

 

WEAPONS

New Weapons

Image of KG M40 assault rifle
  • KG M40: Assault Rifle (VG)
    • Workhorse assault rifle. Naturally steady and accurate.

 

Image of the new whitley light machine gun
  • Whitley: Light Machine Gun (VG)
    • Heavy long-range machine gun, cumbersome but consistent.

 

New Unlock Challenge Missions (VG):

  • Cooper Carbine: Assault Rifle
    • Using Assault Rifles, get 5 or more headshots in 15 different completed matches.
  • Gorenko Anti-Tank Rifle: Sniper Rifle
    • Using Sniper Rifles, get 10 single-shot eliminations in 15 different completed matches.
  • Sawtooth: Melee
    • Eliminate 5 stunned enemies 15 in different completed matches.

 

Weapon Adjustments

A tip for parsing the following changes: An attribute can increase and be detrimental, or decrease and be beneficial. While considering the below changes, it is recommended to focus on the “down from” or “up from” language.

“Down from” will always indicate a negative effect, while “up from” will always be positive. 

All Vanguard Weapons have had their Ballistics behavior adjusted to more closely match MW and BOCW Weapons.

 

» Assault Rifle «

  • Assault Rifle Alpha (VG)
    • ADS Speed decreased to .26, down from .255
  • C58 (BOCW)
    • Recoil Deviation increased
    • Recoil Magnitude increased
  • Volkssturmgewehr (VG)
    • ADS Speed decreased to .265, down from .26

 

» Handgun «

  • Klauser (VG)
    • Bullet Velocity increased to 390, up from 353
  • Machine Pistol (VG)
    • Mid Damage increased to 16, up from 15
  • Top Break (VG)
    • Bullet Velocity increased to 399, up from 360
    • Max Damage Range increased to 925, up from 800
    • Mid Damage increased to 34, up from 30
    • Min Damage increased to 26, up from 24

 

» Light Machine Gun «

  • DP27 (VG)
    • Lower Torso Multiplier decreased to 1, down from 1.1
  • Light Machine Gun Charlie (VG)
    • Left Upper Arm Multiplier decreased to 1, down from 1.1
    • Lower Torso Multiplier decreased to 1, down from 1.1
    • Right Upper Arm Multiplier decreased to 1, down from 1.1

 

» Marksman Rifle «

  • M1 Garand (VG)
    • Recoil behavior adjusted

 

» Sniper Rifle «

  • 3-Line Rifle (VG)
    • ADS Speed increased to .517, down from .5
    • ADS Movement Speed increased by 27.1%
    • Gun Bob decreased
    • Movement Speed increased by 3.7%
    • Neck Damage Multiplier increased to 1.6, up from 1.5
  • Gorenko Anti-Tank Rifle (VG)
    • ADS Speed increased to .66, up from .7
  • Kar98k (VG)
    • ADS Speed decreased to .455, down from .29

There are two parts which comprise the Stats of the Kar98k (VG): the Weapon and the Base Optic. In the case of the Kar98k (VG), much of its ADS Speed stats were coming from its Optics. We have decided to take that ADS Speed and spread it out more evenly amongst its Attachments. The end result is a more consistent range of ADS Speeds that will not vary as wildly depending on the Optic alone. When considering the changes made to Optics and other Attachments, this results in a net increase to the Kar98k’s (VG) ADS Speeds. See the Optics section for additional details.

  • Type 99 (VG)
    • ADS Speed increased to .48, up from .58
    • Gun Bob decreased

 

» Submachine Gun «

  • Submachine Gun Charlie (VG)
    • Maximum Damage Range decreased to 422, down from 473
    • Mid Damage Range decreased to 600, down from 612
  • Type 100 (VG)
    • Gun Kick adjusted
  • Welgun (VG)
    • Maximum Damage Range decreased to 525, down from 581
    • Mid Damage Range decreased to 734, down from 778

 

ATTACHMENTS

General

  • Cleared up Pro, Con, and Stat Bar inconsistencies for most Vanguard Attachments.
     

» Ammunition «

  • Incendiary (VG)
    • Base Burn Damage decreased to 6, down from 9
    • No longer decreases Damage Range by 5%
    • Now decreases Damage by 10% (3% for Sniper Rifles)

Trading damage now for damage later will have many Players still equipped with Incendiary wondering why they lost an even, or slightly advantaged fight. For now, Incendiary will provide a niche use on specific Weapons where shots are intermittently hit, or fire is unreturned. Players with above average aim will want to find a new type of Ammunition to lock and load.

  • Lengthened (VG)
    • Bullet Velocity increased by 10%, down from 30%

As a result of Lengthened’s monopoly over Bullet Velocity on Vanguard (VG) Attachments, build diversity and Weapon viability has taken a hit. By shifting this Bullet Velocity into a wider variety of Attachments, we are aiming to provide more viable builds and meaningful choice within this category.

Lengthened aside, we have further changes coming to increase diversity in the Ammunition category. These changes will ensure the category fulfills more of a playstyle supplemental role for builds rather than a necessary enabler.

As a whole, Vanguard Weapons have been lacking in Bullet Velocity when compared to the competition. We felt it was necessary to provide more Bullet Velocity to VG Weapons so they could compete more consistently in long-range engagements. To remedy this, we have added Bullet Velocity to most VG Barrels.

» Barrels «

  • 3-Line Rifle (VG)

    • 270mm Voz Carbine
      • ADS Speed increased by 7%, up from 5%
      • Bullet Velocity decreased by 10%, up from 20%
         
    • 500mm MN Custom
      • ADS Speed decreased by 8%, down from 5%
      • Movement Speed decreased by 2.5%, down from 2%
      • Now decreases ADS Movement Speed by 3%
      • Now decreases Sprint to Fire Speed by 5%
      • Now increases Bullet Velocity by 20%
         
    • Empress 514mm F01
      • Now increases Bullet Velocity by 17%
         
    • Empress 700mm TN02
      • Now decreases ADS Speed by 10%
      • Now decreases Movement Speed by 2%
      • Now decreases Sprint to Fire Speed by 7%
      • Now increases Bullet Velocity by 30%
         
    • Kovalevskaya 700mm
      • Now decreases Horizontal Recoil Control by 10%
      • Now decreases Vertical Recoil Control by 10%
      • Now increases ADS Speed by 4%
      • Now increases Muzzle Velocity by 15%
      • Now increases Neck Damage by 10%
         
    • Kovalevskaya 820mm R1MN
      • Now decreases ADS Movement Speed by 3%
      • Now decreases Movement Speed by 3%
      • Now increases Bullet Velocity by 35%
  • AS44 (VG)

    • Kovalevskaya 615mm
      • ADS Movement Speed decreased by 2%, up from 8%
      • ADS Speed decreased by 12%, up from 20%
      • Now decreases Hip Fire Accuracy by 15%
      • Now decreases Movement Speed by 1.6%
      • Now increases Bullet Velocity by 40%
         
    • ZAC 650mm Precision
      • Now decreases ADS Speed by 6%
      • Now increases Bullet Velocity by 30%
  • Assault Rifle Alpha (VG)

    • Krausnick 620mm Precision
      • Initial Recoil Control increased by 40%, down from 80%
      • Now increases Bullet Velocity by 30%
      • Now decreases ADS Speed by 6%
         
    • VDD 760mm 05B
      • ADS Movement Speed decreased by 2%, up from 6.5%
      • Now decreases ADS Speed by 12%
      • Now decreases Movement Speed by 2%
      • Now increases Bullet Velocity by 40%
  • Assault Rifle Bravo (VG)

    • Botti 270mm CXIII-P
      • Now decreases ADS Speed by 6%
      • Now increases Bullet Velocity by 30%
         
    • Imeritto 180mm 02BI
      • Muzzle Velocity decreased by 8%, up from 10%
  • Assault Rifle Charlie (VG)

    • CGC 27” 2B
      • ADS Movement Speed decreased by 2%, up from 8%
      • Now decreases ADS Speed by 12%
      • Now decreases Hip Fire Accuracy by 15%
      • Now decreases Movement Speed by 1.5%
      • Now increases Bullet Velocity by 40%
         
    • CGC 30” XL
      • ADS Movement Speed decreased by 6%, up from 12%
      • Movement Speed decreased by 3%, up from 8%
      • Now increases Bullet Velocity by 45%
         
    • Cooper 21” Scythe
      • Now decreases ADS Speed by 6% 
      • Now increases Bullet Velocity by 30%
  •  Assault Rifle Hotel (VG)

    • Empress 620mm Precision
      • Now decreases ADS Speed by 6% 
      • Now increases Bullet Velocity by 30%
  • Cooper Carbine (VG)

    • 14” Gracey Rapid
      • Horizontal Recoil Control decreased by 40%, down from 36%
      • Vertical Recoil Control decreased by 11%, down from 5.9%
         
    • 18” Ragdoll G45
      • Bullet Velocity increased by 30%, down from 40%
      • Now decreases ADS Speed by 10%
      • Now decreases Movement Speed by 1.3%
         
    • 22” Cooper Custom
      • Now decreases ADS Movement Speed by 2%
      • Now decreases ADS Speed by 12%
      • Now decreases Hip Fire Accuracy by 15%
      • Now decreases Movement Speed by 2%
      • Now increases Bullet Velocity by 40%
  • DP27 (VG)

    • Kovalevskaya 604mm
      • Damage Range increased by 50%, down from 60%
      • Now decreases ADS Speed by 6%
      • Now decreases Movement Speed by 1%
      • Now decreases Sprint to Fire Speed by 5%
      • Now increases Bullet Velocity by 30%
         
    • Kovalevskaya 680mm B02D
      • Now decreases ADS Movement Speed by 2%
      • Now decreases ADS Speed by 12%
      • Now decreases Hip Fire Accuracy by 15%
      • Now decreases Movement Speed by 1.5%
      • Now increases Bullet Velocity by 40%
  • Einhorn Revolving (VG)

    • Klauser 560mm Rapid
      • Damage Range decreased by 25%, up from 30%
         
    • Klauser 610mm Light
      • Damage Range decreased by 8%, up from 10%
      • Muzzle Velocity decreased by 12%, up from 20%
         
    • Klauser 710mm 02B
      • ADS Speed decreased by 12%, down from 10%
      • ADS Spread (bloom) decreased by 30%, up from 25%
      • Now decreases ADS Movement Speed by 2%
      • Now decreases Movement Speed by 2%
      • Now increases Bullet Velocity by 40%
  • G43 (VG)

    • ZP 770mm Precision
      • Now decreases ADS Speed by 6% 
      • Now increases Bullet Velocity by 30%
  • Gorenko Anti-Tank Rifle (VG)

    • 420mm Empress
      • Now decreases ADS Speed by 10%
      • Now decreases ADS Movement Speed by 3%
      • Now decreases Movement Speed by 2.5%
      • Now increases Bullet Velocity by 10%
         
    • 440mm Anastasia Custom
      • ADS Movement Speed decreased by 6%, up from 12%
      • Movement Speed decreased by 3%, up from 8%
      • Now increases Bullet Velocity by 20%
  • Kar98k (VG)

    • VDD 660mm 05HE
      • Movement Speed decreased by 5%, down from 4%
      • Now decreases ADS Movement Speed by 5%
      • Now increases Bullet Velocity by 50%
         
    • VDD RE02K
      • ADS Speed decreased by 7%, up from 8%
      • Bullet Velocity increased by 30%, down from 40%
  • Light Machine Gun Charlie (VG)

    • Oak & Shield 590mm Model 2B
      • Sustained Recoil decreased by 25%, up from 30%
         
    • Queen’s 615mm Crown
      • Now decreases ADS Speed by 6%
      • Now increases Bullet Velocity by 30%
         
    • Queen’s 705mm Royal
      • ADS Speed decreased by 12%, down from 10%
      • Now decreases ADS Movement Speed by 2%
      • Now decreases Hip Fire Accuracy by 15%
      • Now decreases Movement Speed by 1.5%
      • Now increases Bullet Velocity by 40%
         
    • Queen’s 775m Scepter
      • ADS Movement Speed decreased by 6%, up from 12%
      • Movement Speed decreased by 3%, up from 8%
      • Now increases Bullet Velocity by 45%
  • M1 Garand (VG)

    • Chariot 26” Precision
      • Now decreases ADS Speed by 6%
      • Now increases Bullet Velocity by 30%
      • Recoil behavior adjusted
         
    • CGC Ironsides
      • ADS Movement Speed decreased by 6%, up from 12%
      • Movement Speed decreased by 3%, up from 8%
      • Now increases Bullet Velocity by 50%
  • MG42 (VG)

    • VDD 680mm 31M
      • Now decreases ADS Movement Speed by 2.5%
      • Now decreases ADS Speed by 12%
      • Now decreases Hip Fire Accuracy by 15%
      • Now decreases Movement Speed by 2.5%
      • Now increases Bullet Velocity by 40%
         
    • VDD 890mm 32M Luftschutz
      • ADS Speed decreased by 18%, down from 16%
      • Horizontal Recoil Control increased by 35%, down from 40%
      • Now increases Bullet Velocity by 45%
      • Vertical Recoil Control increased by 35%, down from 40%
  • Owen Gun (VG)

    • Hockenson 305mm Precision
      • Now decreases ADS Move Speed by 1.7%
      • Now decreases ADS Speed by 5%
      • Now increases Bullet Velocity by 30%
  • PPSh-41 (VG)

    • ZAC 300mm
      • Now decreases ADS Speed by 6%
      • Now increases Bullet Velocity by 10%
  • RATT (VG)

    • Empress 129mm B03TT
      • Max Damage increased to 32, up from 30
      • Min Damage increased to 26, up from 24
  • Sten (VG)

    • Hockenson 348mm B13S
      • Neck Damage Multiplier increased to 1, up from .95
      • Now increases Bullet Velocity by 30%
         
    • SA 65mm Rapid
      • Horizontal Recoil Control decreased by 30%, up from 35%
  • Submachine Gun Charlie (VG)

    • Krausnick 317mm 04B
      • Now decreases ADS Movement Speed by 2%
      • Now decreases ADS Speed by 12%
      • Now decreases Hip Fire Accuracy by 15%
      • Now decreases Movement Speed by 1.5%
      • Now increases Bullet Velocity by 20%
  • SVT-40 (VG)

    • Kovalevskaya 800mm B03
      • ADS Movement Speed decreased by 6%, up from 12%
      • Movement Speed decreased by 3%, up from 8%
      • Now increases Bullet Velocity by 50%
         
    • ZAC 730mm Precision
      • ADS Speed decreased by 7%, up from 10%
      • Now increases Bullet Velocity by 30%
  • Top Break (VG)

    • Wilkie W-7
      • Now increases Bullet Velocity by 6%
      • Now increases Neck Damage by 10%
  • Type 100 (VG)

    • Shiraishi 374mm
      • ADS Speed decreased by 16%, up from 20%
      • Now increases Bullet Velocity by 30%
      • Vertical Recoil Control increased by 38%, down from 40%
         
    • Shiraishi Precision
      • Neck Damage Multiplier increased to 1.05, up from .95
      • Now increases Bullet Velocity by 20%
      • Now decreases ADS Speed by 6%
  • Type 99 (VG)

    • Shiraishi 712mm Sniper
      • ADS Movement Speed decreased by 6%, up from 12%
      • Movement Speed decreased by 3%, up from 8%
      • Now increases Bullet Velocity by 40%
  • Welgun (VG)

    • 120mm Gawain Short
      • Now decreases Bullet Velocity by 3.8%
      • Now decreases Damage Range by 6%
      • Now decreases Vertical Recoil Control by 4%
      • Fire Rate increased by 9.3%, down from 12.5%
         
    • 320mm SA Shrouded
      • ADS Movement Speed decreased by 6%, up from 7%
      • ADS Speed decreased by 18%, up from 20%
      • Movement Speed decreased by 3%, up from 6%
      • Now increases Bullet Velocity by 30%

» Magazine «

  • 3-Line Rifle (VG)

    • .30-06 20 Round Mags
      • Bullet Velocity decreased by 10%, up from 20%
  • Assault Rifle Alpha (VG)

    • 7.62 Gorenko 50 Round Mags
      • Bullet Velocity decreased by 22%, up from 30%
      • Vertical Recoil Control increased by 29%, down from 30%
  • Cooper Carbine (VG)

    • .30 Carbine 30 Round Mags
      • Movement Speed decreased by 1.5%, up from 3%

    • 9mm 60 Round Drums
      • Horizontal Recoil Control increased by 28.5%, up from 28%
      • Vertical Recoil Control increased by 26%, down from 28%
  • DP27 (VG)

    • .30-06 81 Round Pans
      • ADS Movement Speed decreased by 7%, down from 6.6%
      • Movement Speed decreased by 3%, down from 2.5%
  • Einhorn Revolving (VG)

    • 16 Gauge 5 Round Fast Mags
      • Magazine Capacity increased to 5, up from 3
  • M1 Garand (VG)

    • 6.5 Sakura 20 Round Drums
      • Horizontal Recoil Control increased by 29%, down from 30%
      • Vertical Recoil Control increased by 29%, down from 30%
  • Machine Pistol (VG)

    • 7.62 Gorenko 40 Round Mags
      • Horizontal Recoil Control increased by 27%, up from 24.8%
      • Movement Speed decreased by 1%, up from 1.5%
  • MG42 (VG)

    • 13mm Anti-Materiel 125 Round Drums
      • ADS Speed decreased by 5%, down from 4%
      • Movement Speed decreased by 3%, down from 2%

    • 6.5 Sakura 125 Round Drums
      • Vertical Recoil Control increased by 15%, down from 20%
  • RATT (VG)

    • .45 ACP 12 Round Mags
      • Magazine Capacity increased to 12, up from 9

    • 7.62 Gorenko 14 Rounds Mags
      • Magazine Capacity increased to 14, up from 9
      • The name will be updated to reflect the new Magazine Capacity in a future patch.

    • 9mm 16 Round Mags
      • ADS Speed decreased by 9%, down from 6%
      • Magazine Capacity increased to 16, up from 13
      • Now decreases ADS Movement Speed by .5%
      • Now decreases Movement Speed by 1.2%

    • 9mm 20 Round Mags
      • ADS Speed decreased by 12%, down from 8%
      • Magazine Capacity increased to 20, up from 18
      • Now decreases ADS Movement Speed by 1%
      • Now decreases Movement Speed by 2%
  • SVT-40 (VG)

    • .303 British 15 Round Mags
      • Horizontal Recoil Control increased by 32%, down from 35%
      • Vertical Recoil Control increased by 32%, down from 35%
      • Now decreases Movement Speed by 1%

    • 6.5 Sakura 20 Round Mags
      • ADS Speed increased by 2%, down from 4%
      • Magazine Capacity increased to 20, up from 15
      • Now decreases Movement Speed by 1.5%

    • 7.62x54mmR 15 Round Fast Mags
      • ADS Speed decreased by 1%, up from 3%
      • Magazine Capacity increased to 15, up from 10

    • 7.62x54mmR 20 Round Mags
      • Magazine Capacity increased to 20, up from 15
      • Now decreases Movement Speed by 2%
  • Submachine Gun Charlie (VG)

    • 7.62 Gorenko 45 Round Mags
      • Fire Rate increased by 17.8%, down from 20%
      • Vertical Recoil Control increased by 22%, down from 25%
  • Type 100 (VG)

    • .30 Russian Short 36 Round Mags
      • Movement Speed decreased by 2%, up from 4%
      • ADS Speed decreased by 9%, up from 12%

    • 8mm Kurz 48 Round Drums
      • Movement Speed decreased by 3%, down from 1%
  • Type 99 (VG)

    • 6.5mm Sakura 5 Round Fast Mags
      • Magazine Capacity increased to 5, up from 3
      • The name will be updated to reflect the new Magazine Capacity in a future patch.
      • Now decreases ADS Speed by 2%

    • 8mm Klauser 5 Round Mags
      • ADS Speed decreased by 2%, up from 4%
      • Bullet Velocity increased by 10%, down from 20%
  • Volkssturmgewehr (VG)

    • 7.62 Gorenko 30 Round Fast Mags
      • ADS Speed increased by 6.3%, up from 5.5%

    • 7.62 Gorenko 40 Round Mags
      • ADS Speed increased by 4%, up from 3%
  • Welgun (VG)

    • 7.62 Gorenko 40 Round Mags
      • Horizontal Recoil Control increased by 22%, down from 25%
      • Vertical Recoil Control increased by 22%, down from 25%

    • 9mm 64 Round Mags
      • Movement Speed decreased by 2.5%, down from 2%

 

» Muzzles «

  • Mercury Silencer
    • Horizontal Recoil Control increased by 5%, up from 1.34%
    • No longer increases Vertical Recoil Control by 4.77%
    • Now increases Bullet Velocity by 10%
  • MX Silencer
    • ADS Speed decreased by 5%, down from 4%
    • Horizontal Recoil Control increased by 3%, down from 3.62%
    • Now increases Bullet Velocity by 10%
    • Vertical Recoil Control increased by 5%, up from 0%
       
  • Top Break (VG)

    • T1 Flash Hider
      • Horizontal Recoil Control increased by 2%, up from 1.1%
      • Vertical Recoil Control increased by 5%, up from 4.8%

 

» Optics «

  • Kar98k (VG)

    • Medium Telescopic Sight
      • ADS Speed decreased by 7%, up from 41%
      • Aiming Stability increased
      • Gun Bob decreased
         
  • Type 99 (VG)

    • Type 99 Mod. 2 7x Telescopic
      • ADS Speed decreased by 7%, up from 10%
         

The following Vanguard Optics have had adjustments to their appearance and/or behavior. This potentially includes changes to ADS Speed, ADS Position (closeness to Optic), and Magnification Level.

  • 1229/Slate 3.25x Custom
  • 1913 Variable 4-8x
  • G16 2.5x
  • k98 Scout 10x Telescopic
  • M19 4.0x Flip
  • M38 Mod. 2 7.0x Telescopic
  • M38/Slate 2.5x Custom
  • M38 5.0x Telescopic
  • Mk. 12 Night Vision
  • Saturn 1.35x Lens
  • SVT-40 PU Scope 3-6x
  • Type 97 5x Telescopic
  • Type 99 10.0x Telescopic
  • ZC2 1.35x Lens
  • ZF4 3.5x Rifle Scope
  • ZF41 7.0x Telescopic

 

» Rear Grips «

  • Grooved Grip
    • Horizontal Recoil Control increased by 8%, down from 9.3%
       
  • Polymer Grip
    • Sustained Accuracy increased by 4%, down from 5%
       
  • Type 99 (VG)
    • Fabric Grip
      • ADS Speed increased by 4%, up from 3%
         
  • Volkssturmgewehr (VG)
    • Fabric Grip
      • ADS Speed increased by 5%, up from 4%
         

» Stocks «

  • 3-Line Rifle (VG)

    • Empress Marksman
      • Movement Speed decreased by 2.6%, up from 4%
  • MG42 (VG)

    • VDD 64M
      • ADS Speed decreased by 11%, down from 10%
      • Gun Kick increased slightly
      • Horizontal Recoil Control decreased by 10%, down from 12%
      • Vertical Recoil Control decreased by 10%, down from 12%
  • Owen Gun (VG)

    • Gawain H4 Folding
      • ADS Speed decreased by 6.7%, up from 7.5%
      • Movement Speed decreased by 4%, up from 6%
      • Sprint to Fire Speed decreased by 8%, up from 10%
         
    • Removed Stock
      • Gun Kick increased slightly
  • Type 99 (VG)

    • Removed Stock
      • ADS Speed increased by 5%, up from 4%
         

» Underbarrels «

  • M1941 Hand Stop
    • Horizontal Recoil Control decreased by 4%, down from 4.8%
    • Vertical Recoil Control decreased by 4%, down from 4.7%
  • Assault Rifle Alpha (VG)

    • Carver Foregrip
      • Vertical Recoil Control increased by 4.4%, down from 5%
  • Type 99 (VG)

    • Mark VI Skeletal
      • ADS Speed increased by 4%, up from 3%

 

OPERATORS

Image of new operator Anna Drake

Anna Drake (Launch)

Get access to Anna Drake for use in Warzone at Tier 0 in the Season Two Battle Pass and work your way up to the Legendary “White Mirage” Skin at Tier 100.

 

Image of upcoming operator Thomas Bolt

Thomas Bolt (In-Season)

Get access to Thomas Bolt as part of upcoming Season Two Store Bundle offerings, to be detailed at a later date.

 

Image of upcoming operator Gustavo Dos Santos

Gustavo Dos Santos (In-Season)

Get access to Gustavo Dos Santos as part of upcoming Season Two Store Bundle offerings, to be detailed at a later date.

 

DOWNLOAD

Image of new bomber plane

The Season Two update will have a download size of approximately 14 GB for those who own the free-to-play console version of Warzone and are currently on the latest updates.

Warzone Update Sizes

  • PlayStation 5:
    • 14.1 GB

  • PlayStation 4:
    • 14.1 GB

  • Xbox One Series X / S:
    • 13.7 GB

  • Xbox One:
    • 13.7 GB

  • PC:
    • 11.5 GB (Warzone Only)
    • 15.5 GB (Warzone and Modern Warfare®) 
       

Note: PC users will also need 23 GB of additional space on their hard drive for the patch copying process; this is only temporary space that is reclaimed upon completion of the patch installation and is not an additional download.

Remember, the Vanguard download is not necessary if you are only playing Warzone, and vice versa.

Furthermore, for a smaller overall file size, Players can choose to uninstall/remove other data packs if they are no longer needed.

- Raven Software

 

For regular updates about Call of Duty®: Warzone™, follow @RavenSoftware.

For regular updates about Call of Duty®: Vanguard, follow @SHGames.

For updates about Call of Duty®: Black Ops Cold War and Vanguard Zombies, follow @Treyarch.

For updates about Call of Duty® PC platform discussions, follow @BeenoxCODPC.

For all sorts of other franchise content, check out our Call of Duty® blog.

 

*Game features described above are based on current in-development features that are subject to change based on final development changes and/or game tuning or updates that may remove or modify some or all of the above features.

The Software License and Service Agreement will be updated. Please follow this link [https://www.activision.com/legal/ap-eula] in order to see these changes.

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