The Software License and Service Agreement will be updated. Please follow this link [https://www.activision.com/legal/ap-eula] in order to see these changes.
Vanguard Royale
The adjustments detailed in our March 2nd patch notes will be going live today with the Playlist update at Noon PST.
That said, we've made one final change:
Upon further discussion, our team has decided to reintroduce UAVs at the lower price point of $6,000 to monitor match pacing closer to the original design. Once we've gathered enough data, we'll make the subsequent decision as to whether or not we follow through with the proposed increase to $9,000.
Providing Players with a fun and consistent long-term experience can sometimes take a little bit of short-term experimentation!
Rebirth Iron Trials
The Iron Trials make a glorious return today as part of the March 3rd Playlist update – this time to Rebirth Island!
At its core, Rebirth Iron Trials is a Battle Royale game mode — the last team standing wins, the Circle Collapse shrinks the playable area to promote engagements, and those who die earlier in the game have a chance to respawn if they win a duel in the Rebirth Island Gulag.
However, Iron Trials brings numerous fundamental changes to this traditional Battle Royale formula. All of them are meant to give players the chance to prove themselves as truly elite Operators — here’s what they are specifically:
General
Operator
Loot
Equipment
When Iron Trials was last with us, Medical Syringes were the go-to Tactical Equipment. We would like to experiment with reducing their effectiveness to see how this impacts gameplay and Equipment viability in the hands of Rebirth Island’s most seasoned veterans. We will be monitoring this change closely to ensure it does not have a net negative impact on the gameplay experience Trials Players have come to expect.
Gulag
Squad Size
Unique Animated Calling Card Reward
For Rebirth Iron Trials victors, there’s an exclusive new Animated Calling Card to flex your prowess in winning the trial.
For tips and tricks on how to improve your chances of winning, check out the official Call of Duty Iron Trials Guide!
Vanguard Royale Adjustments - COMING MARCH 3RD!
We have been happy with the response to the Vanguard Royale LTM and are releasing further balancing refinements this week based on your feedback on the gameplay experience to date.
When Vanguard Royale re-enters the Playlist rotation for all squad sizes tomorrow, March 3rd, you can expect the following changes:
We agree with the feedback that the Time-to-Kill (TTK) has crept beyond the sweet spot and hope that this adjustment will improve Player experience and sentiment. This change comes parallel to additional Weapon balancing that remains a key focus for the team.
We’ve seen both sides of feedback with the previous change to remove UAV’s wholesale from Buy Stations; some players liking the more traditional battle royale pacing, whilst others missing the ability to more readily push a team in the mid-game. We are excited by this compromise where UAV’s will remain accessible but less inclined to be so readily exploitable.
Our goal with both of these changes is to deliver a more balanced, fair and engaging experience. We will continue to monitor the impact of these changes and make additional updates where required.
For additional Weapon & Attachment changes, please refer to the Bug Fixes section above.
Please note that some of the following changes were implemented in an update that was shipped on February 18th.
Call of Duty®: Warzone™ Season Two lands with new content and quality-of-life improvements across the board. Prepare for some heavy weaponry… and all of the following:
For regular updates about the Playlist and other Scheduled Events, check out the dedicated Warzone Trello Board.
The Season Two Battle Pass is reinforced with incredible value, from dozens of free items in the Battle Pass System to Legendary content across all 100 Tiers:
For more information about the contents of the Season Two Battle Pass, check out the official blog here!
Search and Deploy
The source of Nebula V production has been identified. Operators may infiltrate at their own risk.
This Event is split into several phases that will roll out over the coming weeks. With launch, Players can expect to see:
Caldera Clash (Launch)
This new take on Clash pits two teams of up to 48 Operators in a Deathmatch with wild events and power-ups. Operators drop in with their Custom Loadout, which can have any weapons from all three Chapters, and a Field Upgrade. Each kill earns their team a point, with the first team to reach a set number of points, or the team that has the most points when the time limit expires, claiming victory for their massive faction.
This mode features:
Rebirth Iron Trials (In-Season)
The fan favorite mode, “Iron Trials”, makes a glorious return – this time to Rebirth Island!
At its core, Rebirth Iron Trials is a Battle Royale game mode — the last team standing wins, the Circle Collapse shrinks the playable area to promote engagements, and those who die earlier in the game have a chance to respawn if they win a duel in the Rebirth Island Gulag.
However, Iron Trials brings numerous fundamental changes to this traditional Battle Royale formula. All of them are meant to give players the chance to prove themselves as truly elite Operators — which we will detail in future notes closer to the mode going live on March 3rd.
In the meantime, here's a sneak peek at the Calling Card reward!
Caldera Resurgence (In-Season)
The Resurgence game mode we all know and love returns to Caldera, now with unrestricted access to all Operators and Weapon Loadouts alongside additional improvements - which we will detail in future notes closer to the mode going live on March 23rd.
Battle Royale Adjustments
We’re stripping Battle Royale down and moving back to basics for Season Two. We want Battle Royale and Vanguard Royale to each have their own distinct identities. To achieve this, we are focusing-in on what makes these rulesets unique… the tools we provide our players, the pacing, the objectives, etc.
Here is an overview of the changes Players can expect to see:
Vanguard Royale Adjustments
We’ve been really happy with the response and feedback to Vanguard Royale, with a lot of the sentiment emphasizing how the mode feels fresh and different from the core Battle Royale experience. With that said, we want to go all in on these differentiators and spread the two modes out to offer more variety in how Players choose to experience Warzone.
Chemical Factory
This newly named Chemical Factory has a similar layout to the location it replaced, but with several notable differences, including enemy soldiers who protect the facility and a trap that can be sprung in the central building. There are several more interior spaces to explore, from the main factory floor to watchtowers with impressive sightlines over the facility and its surroundings. The river runs green with Nebula V’s by-product, but it is completely harmless.
Underground Chemical Weapon Research Labs
Seven research laboratories are distributed around Caldera and visible via hand-drawn yellow circles on the Tac Map. These locations hold high-value Loadout items including Gas Masks and Nebula V Ammo.
Before we dive into specific Gameplay additions and changes, we want to outline some changes that apply across the entire game:
General
Vehicle Adjustments
For a list of known #Warzone issues, please check out our dedicated Trello Board.
New Weapons
New Unlock Challenge Missions (VG):
Weapon Adjustments
A tip for parsing the following changes: An attribute can increase and be detrimental, or decrease and be beneficial. While considering the below changes, it is recommended to focus on the “down from” or “up from” language.
“Down from” will always indicate a negative effect, while “up from” will always be positive.
All Vanguard Weapons have had their Ballistics behavior adjusted to more closely match MW and BOCW Weapons.
» Assault Rifle «
» Handgun «
» Light Machine Gun «
» Marksman Rifle «
» Sniper Rifle «
There are two parts which comprise the Stats of the Kar98k (VG): the Weapon and the Base Optic. In the case of the Kar98k (VG), much of its ADS Speed stats were coming from its Optics. We have decided to take that ADS Speed and spread it out more evenly amongst its Attachments. The end result is a more consistent range of ADS Speeds that will not vary as wildly depending on the Optic alone. When considering the changes made to Optics and other Attachments, this results in a net increase to the Kar98k’s (VG) ADS Speeds. See the Optics section for additional details.
» Submachine Gun «
General
» Ammunition «
Trading damage now for damage later will have many Players still equipped with Incendiary wondering why they lost an even, or slightly advantaged fight. For now, Incendiary will provide a niche use on specific Weapons where shots are intermittently hit, or fire is unreturned. Players with above average aim will want to find a new type of Ammunition to lock and load.
As a result of Lengthened’s monopoly over Bullet Velocity on Vanguard (VG) Attachments, build diversity and Weapon viability has taken a hit. By shifting this Bullet Velocity into a wider variety of Attachments, we are aiming to provide more viable builds and meaningful choice within this category.
Lengthened aside, we have further changes coming to increase diversity in the Ammunition category. These changes will ensure the category fulfills more of a playstyle supplemental role for builds rather than a necessary enabler.
As a whole, Vanguard Weapons have been lacking in Bullet Velocity when compared to the competition. We felt it was necessary to provide more Bullet Velocity to VG Weapons so they could compete more consistently in long-range engagements. To remedy this, we have added Bullet Velocity to most VG Barrels.
» Barrels «
» Magazine «
» Muzzles «
» Optics «
The following Vanguard Optics have had adjustments to their appearance and/or behavior. This potentially includes changes to ADS Speed, ADS Position (closeness to Optic), and Magnification Level.
» Rear Grips «
» Stocks «
» Underbarrels «
Anna Drake (Launch)
Get access to Anna Drake for use in Warzone at Tier 0 in the Season Two Battle Pass and work your way up to the Legendary “White Mirage” Skin at Tier 100.
Thomas Bolt (In-Season)
Get access to Thomas Bolt as part of upcoming Season Two Store Bundle offerings, to be detailed at a later date.
Gustavo Dos Santos (In-Season)
Get access to Gustavo Dos Santos as part of upcoming Season Two Store Bundle offerings, to be detailed at a later date.
The Season Two update will have a download size of approximately 14 GB for those who own the free-to-play console version of Warzone and are currently on the latest updates.
Warzone Update Sizes
Note: PC users will also need 23 GB of additional space on their hard drive for the patch copying process; this is only temporary space that is reclaimed upon completion of the patch installation and is not an additional download.
Remember, the Vanguard download is not necessary if you are only playing Warzone, and vice versa.
Furthermore, for a smaller overall file size, Players can choose to uninstall/remove other data packs if they are no longer needed.
- Raven Software
For regular updates about Call of Duty®: Warzone™, follow @RavenSoftware.
For regular updates about Call of Duty®: Vanguard, follow @SHGames.
For updates about Call of Duty®: Black Ops Cold War and Vanguard Zombies, follow @Treyarch.
For updates about Call of Duty® PC platform discussions, follow @BeenoxCODPC.
For all sorts of other franchise content, check out our Call of Duty® blog.
*Game features described above are based on current in-development features that are subject to change based on final development changes and/or game tuning or updates that may remove or modify some or all of the above features.