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Weapon Adjustments
» Submachine Guns «
H4 Blixen (VG)
Weapon Adjustments
» Assault Rifles «
Vargo-S (VG)
We’re seeing good early performance data come through from the Vargo-S (VG) but the Muzzle Velocity was holding its long-range viability back.
NZ-41 (VG)
KG M40 (VG)
As mentioned previously, our philosophy is to address the damage profile of weapons that are designed to be easier to control. The KG M40 (VG) has started to rear its head as the front-runner. This is mostly due to the reliability of landing headshots and has one of the highest head-shot accuracies in the game. By bringing this down we expect to see the weapon perform well, but not dominate.
Volkssturmgewehr (VG)
We love seeing the Volkssturmgewehr (VG) start to find its place in the meta but are seeing its long-range efficiency become higher and higher. This indicates that more players have found accurate long-range builds with the weapon. A small adjustment in its min-damage reinforces the weapons identity as a powerhouse of close-to-mid range, but can be used at range when needed.
Kilo (MW)
While we’re thrilled to see the “return of the king” we’ve seen a high jump in KD particularly in the higher skilled brackets on the smaller maps. This is due to the relative ease of recoil that the kilo enables. While we like its handling where it is, as with the KG M40 we’ll be addressing its damage profile downward a bit.
» Submachine Guns «
Some of the more recent additions to the Submachine Gun category have been dominant and reduced the once great breadth that was on offer. This is mostly due to far superior handling. We’re making some strategic changes here in order to keep the weapons viable but open up the short-range meta back to its former glory.
Armaguerra 43 (VG)
Marco 5 (VG)
H4 Blixen (VG)
» Pistols «
Handgun Echo (MW)
We’d like to see a headshot thrown into the mix to achieve that 3 shot to kill time while in its max damage range. This should more fairly reward aiming shots with the Handgun Echo (MW).
» Light Machine Guns «
Whitley (VG)
» Shotguns «
VLK Rogue (MW)
Attachment Adjustments
Brace Gun Perk
Weapon Adjustments
We’ve seen a positive change in kill metrics since the update to Snipers in Season Three. The intent was to lean into smaller maps favoring the Aggressive Snipers vs Heavier being more suited for the large map. Our data shows that despite a smaller adoption rate (~9.5%) Snipers are still being accredited with a competitive amount of kills vs the more popular class of Weapons.
However, we’d like to lean into the Weapon to map identity harder, and as such all Snipers are receiving roughly a 35% bonus to their maximum damage range. Lighter rifles, with their damage range builds, will now more reliably cover the typical sight lines found in Rebirth Island and Fortune's Keep. The goal is to not return to the fastest ADS Snipers being the dominant Weapon in all scenarios - so if things begin to trend that way we will make targeted changes to other statistics of those stand-out Weapons.
» Sniper Rifles «
Serpentine
We’ve seen a positive adoption of Serpentine in Loadouts, and as such average encounter time has crept up. We’re reducing the bonus damage mitigation so that it’s still a valuable perk, but has less of an impact on average TTK. We’ll be watching this space closely and will make further adjustments as necessary.
For regular updates about the Playlist and other Scheduled Events, check out the dedicated Warzone Trello Board.
Titanium Trials: Endurance New Event | August 11th through 24th
This new Limited-Time Event features eight Challenges for playing Titanium Trials: Endurance. Earn rewards like new Weapon Camos, XP Tokens, a Battle Pass Tier Skip and progression-based Calling Cards earned for multiple victories.
Complete all eight Challenges below to earn the animated and highly desirable “Liquid Metal” Vanguard Weapon Camo!
And we didn’t stop there with the rewards…
As part of the Titanium Trials Event, there are 4 additional Titanium Trials victory Challenges, and a further 3 Operator Challenges for playing the Titanium Trials as the T-800 and T-1000.
Read on if you’d like to see how to unlock these rewards…
Rebirth of the Dead New Mode | July 27th through August 11th
For a limited time, the classic Zombie Royale experience is coming back - this time to Rebirth Island but with a twist.
For those who haven’t played before, here are the core rules:
But that’s not all. The following additions have been made to the mode:
With the above also comes an ominous fog to Rebirth Island. For a limited time, experience this new mood and atmosphere during Rebirth of the Dead.
One final note: It seems the Golden Vaults have been opened. Who knows what awaits you inside?
Titanium Trials: Endurance New Mode | August 11th through 24th
First there were the Iron Trials – now, inspired by the rise of machines in the near future, it’s time for all Operators to gear up for the Titanium Trials in Caldera.
For a list of other known #Warzone issues, please check out our dedicated Trello Board.
Adjustments
Previous Adjustments
This work was completed during Season Four but is listed here for comprehensiveness.
Serptentine
Thermite
General
New Weapons
New Camos
Redacted Weapons
Vanguard Redacted Weapons made their debut at the launch of Fortune's Keep. These Weapons not only include a 10-attachment setup but also contain an exclusive Redacted gun perk!
This Weapon perk is a combination of some of the more desirable gun perks: Fleet, Steady, Perfectionist, Vital, Hardscope, Brace, Spotter, Awareness, Wreck, Mechanic, Fast Melee and Onhand.
Needless to say, a redacted Weapon is an extremely dangerous and highly sought after piece of loot. What's more, you’ll be able to find additional rare Redacted Weapons in Titanium Trials: Endurance!
Recommended Weapons
We are closing in on 200 Weapons in Warzone, and with so many to choose from it can be difficult to know what the right choice is when returning to the game for a new season. Starting in Season Four Reloaded, we will be rolling out a new feature with some Players where select Weapons of each category will be flagged as “Recommended” to help guide toward a Weapon that is currently performing well within its class.
Weapon Adjustments
» Assault Rifles «
The current health of the Long-Range Assault Rifle category is not where we’d like it to be, as it stands, the best performing builds are ones that result in the least amount of recoil. It’s high time we take a pass at some of the major outliers so that Vanguard Assault Rifles are less likely to devolve into pin-point accurate lasers. While some Weapons are intentionally made to be easier to control, those should receive penalties to their damage profile which we will roll-out over time.
Assault Rifle Charlie (VG)
Assault Rifle Alpha (VG)
Cooper Carbine (VG)
Assault Rifle Bravo (VG)
NZ-41 (VG)
Nikita AVT (VG)
KG M40 (VG)
CR-56 AMAX (MW)
Kilo 141 (MW)
FARA 83 (BOCW)
Krig 6 (BOCW)
M13 (MW)
Volkssturmgewehr (VG)
» Submachine Guns «
Armaguerra 43 (VG)
H4 Blixen (VG)
Marco 5 (VG)
UGR (BOCW)
Submachine Gun Delta (MW)
Submachine Gun Alpha (BOCW)
» Shotguns «
The following shotguns Max Pellet Damage have been increased by 26%
Shotgun Bravo (BOCW)
Gracey Auto (VG)
Shotgun Delta (MW)
Streetsweeper (BOCW)
» Sniper Rifles «
Kar98k (VG)
3-Line Rifle (VG)
Gorenko Anti-Tank Rifle (VG)
» Marksman Rifles «
M1 Garand (VG)
R1 Shadowhunter (BOCW)
Crossbow (MW)
» Light Machine Guns «
Whitely (VG)
UGM-8 (VG)
» Tactical Rifles «
CARV.2 (BOCW)
M16 (BOCW)
» Pistols «
Handgun Echo (MW)
RATT (VG)
» Muzzles «
Recoil Booster
Fun fact, the recoil booster was previously only boosting horizontal recoil.
» Under Barrels «
Bayonet (VG)
Carver Foregrip
M1930 Strife Angled
Tracer Pack: Terminator T-800 Mastercraft Ultra Operator Bundle In-Season
“I need your clothes, your boots, and your motorcycle.” — T-800 Terminator
The first cybernetic organism developed by Skynet, the Model T-800 is perfectly able to blend in with humans utilizing living tissue over a hyper alloy skeleton. Now is your chance to become the classic Model T-800 Terminator.
This ten-item Bundle features the Ultra-rarity “Model T-800” Operator paired with its own Finishing Move, Play of the Game, and MVP highlights for a truly immersive experience. Also get the “Neural Net Processor” Ultra Assault Rifle Weapon Blueprint, “Coltan Alloy” and “Motorhead” Legendary Weapon Blueprints, “Always Scanning” Charm, “I’ll Be Back” Animated Emblem, and the “Infrared Optics” Reticle.
Tracer Pack: Terminator T-1000 Ultra Operator Bundle In-Season
“Say, that’s a nice bike.” — T-1000 Terminator
Skynet’s advanced AI model, the Model T-1000 is developed from a mimetic polyalloy liquid metal capable of shape shifting to better impersonate the human resistance.
The Ultra “Model T-1000” Operator leads this ten-item Bundle, also featuring its own Finishing Move, Play of the Game, and MVP highlights as well as three Legendary Weapon Blueprints: the “Liquid Metal” SMG, the “Persistent Mission” Assault Rifle, and the “Identity Theft” LMG. Also equip the “Alternative Future” Watch, the animated “Full Chase” Emblem, and the animated “Unstoppable” Calling Card.
The Season Four Reloaded update will have a download size of approximately 6 GB for those who own the free-to-play console version of Warzone and are currently on the latest updates.
Warzone Update Sizes
Note: PC users will also need 7.4 GB of additional space on their hard drive for the patch copying process; this is only temporary space that is reclaimed upon completion of the patch installation and is not an additional download.
Remember, the Vanguard download is not necessary if you are only playing Warzone, and vice versa.
Furthermore, for a smaller overall file size, Players can choose to uninstall/remove other data packs if they are no longer needed.
- Raven Software
For regular updates about Call of Duty®: Warzone™, follow @RavenSoftware.
For regular updates about Call of Duty®: Vanguard, follow @SHGames.
For updates about Call of Duty®: Black Ops Cold War and Vanguard Zombies, follow @Treyarch.
For updates about Call of Duty® PC platform discussions, follow @BeenoxCODPC.
For all sorts of other franchise content, check out our Call of Duty® blog.
*Game features described above are based on current in-development features that are subject to change based on final development changes and/or game tuning or updates that may remove or modify some or all of the above features.