Raven Logo Image

AUGUST 8

BUG FIXES

  • Fixed an issue causing Players to encounter Dev Error 5476 which caused the game client to crash.
  • Fixed an issue causing the H4 Blixen’s (VG) 7.62 Gorenko 54 Round Mag to increase movement speed by 2% rather than decrease it as intended.

 

WEAPONS

Weapon Adjustments

» Submachine Guns «
 

H4 Blixen (VG)

  • Max Damage reduced to 38, down from 39

 

AUGUST 3

BUG FIXES

  • Fixed an issue that caused Players to receive damage when entering the Gas due to a minor delay in the Gas Mask animation.
  • Fixed an issue that caused the incorrect amount of Armor to be applied when equipping or picking up the Tempered or Specialist Perks.
  • Fixed an issue that caused an unintentional lighting change on Caldera.
  • Fixed an issue that caused the "Last Alive" Player Card to display the incorrect text.
  • Fixed an issue that caused some Season Four Reloaded Calling Cards to display the incorrect text.

 

WEAPONS

Weapon Adjustments


» Assault Rifles «
 

Vargo-S (VG)

  • Mirzoyan 414mm Custom
    • Muzzle Velocity now increased by 35%

We’re seeing good early performance data come through from the Vargo-S (VG) but the Muzzle Velocity was holding its long-range viability back. 

NZ-41 (VG)

  • Headshot Locational Damage multiplier decreased to 1.3, down from 1.5
  • Shot Deviation Increased

KG M40 (VG)

  • Headshot Locational Damage multiplier decreased to 1.32, down from 1.46 
  • Neck Locational Damage multiplier increased to 1.32, up from 1.3

As mentioned previously, our philosophy is to address the damage profile of weapons that are designed to be easier to control. The KG M40 (VG) has started to rear its head as the front-runner. This is mostly due to the reliability of landing headshots and has one of the highest head-shot accuracies in the game. By bringing this down we expect to see the weapon perform well, but not dominate. 

Volkssturmgewehr (VG)

  • Min Damage decreased to 21, down from 22

  • VDD 287mm 
    • Damage Range Penalty increased to -25%, down from -10% 
    • Muzzle Velocity Penalty increased to -20%, down from -10%
    • Vertical Recoil Penalty increased to -21%, down from -12%

  • Krausnick 428mm 05V
    • Damage Range decreased to 26%, down from 40% 

We love seeing the Volkssturmgewehr (VG) start to find its place in the meta but are seeing its long-range efficiency become higher and higher. This indicates that more players have found accurate long-range builds with the weapon. A small adjustment in its min-damage reinforces the weapons identity as a powerhouse of close-to-mid range, but can be used at range when needed. 

Kilo (MW)

  • Min Damage decreased to 22, down from 23

While we’re thrilled to see the “return of the king” we’ve seen a high jump in KD particularly in the higher skilled brackets on the smaller maps. This is due to the relative ease of recoil that the kilo enables. While we like its handling where it is, as with the KG M40 we’ll be addressing its damage profile downward a bit. 


» Submachine Guns «
 

Some of the more recent additions to the Submachine Gun category have been dominant and reduced the once great breadth that was on offer. This is mostly due to far superior handling. We’re making some strategic changes here in order to keep the weapons viable but open up the short-range meta back to its former glory. 
 

Armaguerra 43 (VG)

  • ADS Movement Speed Scale decreased to 1.36, down from 1.4

  • .30 Russian Short 34 Round Mags
    • Damage Range penalty increased to -25%, down from -14% 

  • 8mm Kurz 72 Round Mags
    • Damage Range decreased to 5%, down from 10%
    • Movement Speed scalar penalty increased to -5%, down from -4.2%

  • Imerito 18mm Short
    • ADS Movement Speed Bonus decreased to 18%, down from 20% 
       

Marco 5 (VG)

  • ADS Transition In/Out Time increased to 200ms, up from 190ms
  • Vertical Recoil Increased
     

H4 Blixen (VG)

  • Max Damage reduced to 39, down from 40
  • Max Damage range decreased to 8 meters, down from 9 meters
  • ADS Transition In/Out Time increased to 210ms, up from 190ms

  • Bergstrom 17” F3
    • Muzzle Velocity decreased to 35%, down from 50%
    • Movement speed increase removed, down from 3%
    • ADS movement speed increase removed, down from 6%

  • 7.62 Gorenko 54 Round Mag
    • Movement Speed now decreased increased by 2%
      • *This change was originally intended to decrease Movement Speed - which will be corrected in an upcoming update
    • ADS Transition In/Out time scalar decreased to -3%, down from 2%
       

» Pistols «

 

Handgun Echo (MW) 

  • Neck Torso Damage Multiplier decreased to 1.0, down from, 1.1 
  • Upper Torso Damage Multiplier decreased to 1.0, down from, 1.1 
  • Lower Torso Damage Multiplier decreased to 1.0, down from, 1.1 

We’d like to see a headshot thrown into the mix to achieve that 3 shot to kill time while in its max damage range. This should more fairly reward aiming shots with the Handgun Echo (MW). 


» Light Machine Guns «

 

Whitley (VG)

  • 16" CGC Shrouded
    • Damage Range Penalty decreased to -20%, up from -30%

  • 28" Gracey Mk. 9
    • Damage Range increased to 30%, up from 15%

  • .303 British 45 Round Mags
    • Damage Range Penalty decreased to -10%, up from -20%
       

» Shotguns «

 

VLK Rogue (MW)

  • Max Pellet Damage decreased to 38, down from 60
  • Min Pellet Damage increased to 15, up from 14
     

ATTACHMENTS

Attachment Adjustments

Brace
Gun Perk

  • Recoil Control decreased to 3%, down from 4%
     

JULY 28

BUG FIXES

  • Fixed an issue on Fortune’s Keep causing the gas to be more difficult to see than intended.
  • Fixed an issue that allowed Players to exploit Weapon Trade Stations.
  • Fixed an issue causing Deployable Buy Stations to remain active in the gas - allowing  for unintended exploits.
  • Fixed an issue that caused the Skål Crusher (VG) to not have a Zombies Mastery Camo section available.
  • Fixed an issue causing incorrect unlock criteria to appear for the “The Vault" Vehicle skin in the Vehicle Customization menu.
  • Fixed collision issues with the AI mercenaries during the Cash Extraction Event on Fortune’s Keep.

 

WEAPONS

Weapon Adjustments

We’ve seen a positive change in kill metrics since the update to Snipers in Season Three. The intent was to lean into smaller maps favoring the Aggressive Snipers vs Heavier being more suited for the large map. Our data shows that despite a smaller adoption rate (~9.5%) Snipers are still being accredited with a competitive amount of kills vs the more popular class of Weapons. 

However, we’d like to lean into the Weapon to map identity harder, and as such all Snipers are receiving roughly a 35% bonus to their maximum damage range. Lighter rifles, with their damage range builds, will now more reliably cover the typical sight lines found in Rebirth Island and Fortune's Keep. The goal is to not return to the fastest ADS Snipers being the dominant Weapon in all scenarios - so if things begin to trend that way we will make targeted changes to other statistics of those stand-out Weapons. 

 

» Sniper Rifles «
 

  • Kar98k (VG)
    • Max Damage Range increased to 72 meters, up from 48 meters
  • Type 99 (VG)
    • Max Damage Range increased to 50 meters, up from 37 Meters
  • 3-Line Rifle (VG)
    • Max Damage Range increased to 111 meters, up from 82 Meters
  • Gorenko Anti-Tank Rifle (VG)
    • Max Damage Range increased to 127 meters, up from 94 meters
  • Swiss K31 (BOCW)
    • Max Damage Range increased to 57 meters, up from 42 Meters
  • Sniper Rifle Charlie (MW)
    • Max Damage Range increased to 117 meters, up from 87 Meters
  • Sniper Rifle Alpha (MW)
    • Max Damage Range increased to 55 meters, up from 41 Meters
  • HDR (MW)
    • Max Damage Range increased to 117 meters, up from 87 Meters
  • Rytec AMR (MW)
    • Max Damage Range increased to 80 meters, up from 59 Meters
  • Pelington 703 (BOCW)
    • Max Damage Range increased to 58 meters, up from 43 Meters
  • ZRG 20mm (BOCW)
    • Max Damage Range increased to 137 meters, up from 102 Meters
  • SP-R 208 (MW)
    • Max Damage Range increased to 45 meters, up from 33 Meters
  • LW3 - Tundra (BOCW)
    • Max Damage Range increased to 61 meters, up from 45 Meters
  • Sniper Rifle Charlie (BOCW)
    • Max Damage Range increased to 92 meters, up from 68 Meters
  • Marksman Rifle Charlie (MW)
    • Max Damage Range increased to 49 meters, up from 36 Meters

 

PERKS

Serpentine

  • Damage Reduction decreased to 15%, down from 20% 

We’ve seen a positive adoption of Serpentine in Loadouts, and as such average encounter time has crept up. We’re reducing the bonus damage mitigation so that it’s still a valuable perk, but has less of an impact on average TTK. We’ll be watching this space closely and will make further adjustments as necessary. 

                                          

MID-SEASON LAUNCH

PLAYLIST

Image of the new Playlist forecast for Warzone

For regular updates about the Playlist and other Scheduled Events, check out the dedicated Warzone Trello Board.

 

EVENTS

Image of the T-800 Terminator unit aiming a shotgun

Titanium Trials: Endurance New Event | August 11th through 24th 

This new Limited-Time Event features eight Challenges for playing Titanium Trials: Endurance. Earn rewards like new Weapon Camos, XP Tokens, a Battle Pass Tier Skip and progression-based Calling Cards earned for multiple victories. 

Complete all eight Challenges below to earn the animated and highly desirable “Liquid Metal” Vanguard Weapon Camo!
 

  • “Terminated”
    • Challenge
      • Complete 1 execution in Titanium Trials.
    • Reward
      • Battle Pass 2XP Token
         
  • “They’ll Live”
    • Challenge
      • Revive 10 Players in Titanium Trials: Endurance
    • Reward
      • Weapon 2XP Token
         
  • “Hasta La Vista, Baby”
    • Challenge
      • Win a Gulag 5 times in Titanium Trials: Endurance
    • Reward
      • Epic “Titanium Chrome” Vanguard Weapon Camo
        • Note: When unlocked, this Camo will appear in the “Event” Camo category

Image of the reward for the "I'll Be Back" Challenge
  • “I’ll Be Back”
    • Challenge
      • Achieve a Top 10 finish in Titanium Trials.
    • Reward
      • Uncommon “I’ll Be Back” Progression Calling Card #1
Image of the reward for the "I'll Be Back" Challenge
  • “I Know Why You Cry”
    • Challenge
      • Win 1 time in Titanium Trials.
    • Reward
      • Rare “I Know Why You Cry” Progression Calling Card #2
Image of the reward for the "I Know Why You Cry" Challenge
  • “I Sense Injuries”
    • Challenge
      • Win 2 times in Titanium Trials.
    • Reward
      • Epic “I Sense Injuries” Progression Calling Card #3
Image of the reward for the "I Sense Injuries" Challenge
  • “No Problemo”
    • Challenge
      • Win 3 times in Titanium Trials.
    • Reward
      • Legendary “No Problemo” Progression Calling Card #4
Image of the reward for the "No Problemo" Challenge
  • “I Need a Vacation”
    • Challenge
      • Win 4 times in Titanium Trials.
    • Reward
      • Battle Pass Tier Skip
         
  • Event Completionist
    • Reward
      • Ultra “Liquid Metal” Vanguard Weapon Camo (Animated)
        • Note: When unlocked, this Camo will appear in the “Event” Camo category.
Image of the reward for the "No Problemo" Challenge

And we didn’t stop there with the rewards…

As part of the Titanium Trials Event, there are 4 additional Titanium Trials victory Challenges, and a further 3 Operator Challenges for playing the Titanium Trials as the T-800 and T-1000.

Read on if you’d like to see how to unlock these rewards…

  • “Thumbs Up”
    • Challenge
      • Win a Titanium Trials victory while dressed as the T-800 Operator.
    • Reward
      • Legendary “Thumbs Up” Animated Calling Card.
GIF of the T-800 melting in lava while giving a thumbs up
  • “Cyberdyne Systems”
    • Challenge
      • Win a Titanium Trials victory while dressed as the T-1000 Operator.
    • Reward
      • Legendary “Cyberdyne Systems” Calling Card.
Image of the Cyberdyne Systems banner
  • “Terminated”
    • Challenge
      • Killing a Terminator Operator, while dressed as a Terminator Operator.
    • Reward
      • Legendary “Terminated” Calling Card.
Gruesome image of a person disintegrating in an explosion
  • “I’ll Be Back”
    • Challenge
      • Win 5 times in Titanium Trials.
    • Reward
      • Legendary “I’ll Be Back” Player Title.

  • “Hasta La Vista, Baby”
    • Challenge
      • Win 10 times in Titanium Trials.
    • Reward
      • Legendary “Hasta La Vista, Baby” Player Title.

  • “The Terminator”
    • Challenge
      • Win 15 times in Titanium Trials.
    • Reward
      • Legendary “The Terminator” Player Title.

  • “The Terminator”
    • Challenge
      • Win 20 times in Titanium Trials.
    • Reward
      • Ultra “The Terminator” Progression Calling Card #5 (Animated)
Animated GIF of many T-800 units marching together
  • “Skynet”
    • Challenge
      • Win 20 times in Titanium Trials.
    • Reward
      • Ultra “Skynet” Vanguard Weapon Camo
        • Note: When unlocked, this Camo will appear in the “Event” Camo category
Image of the reward for the "No Problemo" Challenge

                                              

MODES

Image of Operators fighting Zombies on Rebirth Island

Rebirth of the Dead New Mode | July 27th through August 11th

For a limited time, the classic Zombie Royale experience is coming back - this time to Rebirth Island but with a twist. 

For those who haven’t played before, here are the core rules:

  • Players become zombies when they die. 
  • Zombies can collect antivirals from crates or dead Players to redeploy as a human.
  • Last team with a human wins.
  • Player Count: 10 squads of four.

But that’s not all. The following additions have been made to the mode:

  • As Zombies are Eliminated, the Infestation Meter fills. When it’s full, all spectators are returned to play as Zombies.Then it all starts again.
  • During the match, Medical Supplies will be parachuted in to help humans and zombies alike.
  • Zombies that perform a Finishing Move on a human will redeploy.
  • Play to get one of two exclusive event Calling Cards;
    • Head Scratcher: Perform your Finishing Move as a Zombie.
    • Last Alive: Win a match of Rebirth of the Dead as a Human.

With the above also comes an ominous fog to Rebirth Island. For a limited time, experience this new mood and atmosphere during Rebirth of the Dead.

One final note: It seems the Golden Vaults have been opened. Who knows what awaits you inside?

 

Image of the T-1000 unit holding a gun

Titanium Trials: Endurance New Mode | August 11th through 24th

First there were the Iron Trials – now, inspired by the rise of machines in the near future, it’s time for all Operators to gear up for the Titanium Trials in Caldera.

  • 152 Players on Caldera in a game mode variant of Battle Royale
  • Maximum base armor threshold increased to 300 hit points, for a total of 400 effective health when fully plated
  • Core health is 100HP and regeneration takes significantly longer to heal to full. Armor is everything, afterall. 
  • The Tempered Perk appears more frequently as ground loot for more efficient armor repairs.
  • Each Player begins the game, and returns from the gulag, with a Self-Revive Kit
  • Features a custom-built, thematic loot table to support the higher TTK gameplay, including exceedingly rare Redacted Weapons that are a step more powerful than Loadout Weapons.
  • The cost of Loadouts in Buy Stations begins at a higher price point and decreases over the duration of the match. Be sure to grab your discounted Loadouts as the circle collapses!
  • Updated infiltration cinematic for T-800 and T-1000 Terminator Operators

 

BUG FIXES

  • Fixed collision issues with various elements across Caldera allowing Players to exploit/peek/shoot through them.
  • Fixed an issue causing Helicopter damage from rotor blades to not be displayed in damage dealt.
  • Fixed an issue causing Players to lose their riot shields when downed in a vehicle.
  • Fixed an issue on Fortune’s Keep where Players were unable to climb/mantle boxes in Sea Caves.
  • Fixed an issue causing the Sten (VG) “Marauder Flash Hider” to have an incorrect name.
  • Fixed an issue causing some MW Weapon Attachments to have incorrect names.
  • Fixed an issue where the Scaled Snipe would cause some Weapons to be unusable when swapping Optic Attachments.
  • Fixed an issue causing the Gravity Inversion Execution to throw downed enemies an incorrect distance.
  • Fixed an issue causing the squad Placement indicator to disappear after pausing and unpausing in Golden Plunder.
  • Fixed an issue preventing the False Prospector Camo from being applied to Weapons.

 

KNOWN ISSUES

Image of the Warzone Trello Board

For a list of other known #Warzone issues, please check out our dedicated Trello Board.

 

GENERAL

  • Private Match Support Fortune's Keep
    • With the success of our newest map, Fortune's Keep, the team is working hard to bring the experience to Private Matches.

 

GAMEPLAY

  • “Cursed Ground” New Special Event | Fortunes Keep
    • Fortune’s Keep is now considered Cursed Ground – and now has a special event to match. There are several “Cursed Chests” hidden around the newly discovered island. These chests contain power-ups and high-quality items which can only be unlocked by brave souls who survive a hungry horde. Once the event begins, Zombies will continuously spawn in the vicinity of the cursed chest. Eliminate them near the chest to harvest Wisps. As your collection grows, more difficult waves of zombies will rise to protect their Cursed Ground. Harvest enough Wisps within the time limit to secure victory and access the rewards within, including Cash, Killstreaks, Equipment, and possibly Perk Tokens.
       
  • Portable Redeploy Balloon New Deployable | All Modes 
    • It’s in the name… a portable version of the popular Redeploy Balloons. Can be placed on the ground and used until it expires or is destroyed.
    • The Portable Redeploy Balloon functions as follows;
      • Has half the health of a normal Redeploy Balloon
      • Has a shorter launch distance of a normal Redeploy Balloon.
      • Will despawn automatically after a short time.
      • Comes with a unique icon identifier on the Tac Map.
      • Can be found in ground loot or as the reward for completing a Supply Drop Contract, as a guaranteed drop from the crate.
         
  • Bomber Planes (are back!) Returning Feature| Caldera Battle Royale
    • We have enjoyed watching the new Player stories that the Fighter Planes added to Season Four, so we have also re-enabled the Bombers for Battle Royale and will continue to monitor their sentiment and engagement over the season.

 

Quality of Life

Adjustments

  • Teammate Buy Back All Maps & Modes
    • Previously, if a Player had enough money and a redeploy token, the redeploy token would be used before the money. Now, money will be used first. 
    • If a Player has a redeploy token and no money, the redeploy token will be spent.
  • Gas Circle Fortune’s Keep
    • The Gas Circle radii size and timings have been rebalanced for faster match pacing. We are going to continue to review data and sentiment as we finetune the Fortune's Keep experience.
  • Radar Jammer Drop Rates Fortune's Keep
    • Reduced Radar Jammer drop rates on Fortune’s Keep to align with the current drop rates on Rebirth Island.
  • Respawn Loadouts Resurgence Modes
    • Updated most Weapons & added new ones into the Resurgence respawn/spawn Loadouts.
  • Armored SUV Nitrous Boost
    • The Armored SUV, first introduced at the beginning of Season Four, now has Nitrous Boost capabilities.
  • Trophy Systems
    • Trophy systems have previously been able to destroy certain Field Upgrades. Moving forward, the Trophy System will only affect Lethals and Tacticals.
  • Legendary Supply Boxes Caldera
    • Legendary (Orange) Supply Box spawn rates have been increased on Caldera.

 

Previous Adjustments 

This work was completed during Season Four but is listed here for comprehensiveness.

  • Weapon Trade Stations Caldera
    • Weapon Trade Stations have been added to various locations across Caldera that allow Players to trade in their Weapons for high value loot.
  • Radar Jammer Radii Rebirth Island & Fortune’s Keep
  • Reduced the radius of the Radar Jammer on Rebirth Island and Fortune's Keep.
  • Buy Stations Fortune's Keep
    • Increased the number of Buy Stations available on Fortune's Keep from 10 to 13.
  • Public Events Fortune's Keep
    • The Firesale Public Event will now happen in Circle 3. 
    • Cash Extraction Chopper can now appear in Circles 2 and 4.
  • Lootable Perks Fortune's Keep
    • Lootable Perks have been enabled on Fortune's Keep.

 

Perks

Serptentine

  • An important update to this Perk will drop shortly after the mid-season launch.

 

Tactical Equipment

Thermite

  • Stick Damage increased to 40, up from 30 
    • This change results in reliable down when sticking a target that does not have EOD equipped. 

 

WEAPONS

General

  • Base Weapons from Vanguard Season One through Season Three have been unlocked for all Players.

 

New Weapons

Image of the new Vargo-S Assault Rifle
  • Vargo-S: Assault Rifle (VG)
    • Trading firepower for improved accuracy and fire rate, this rifle excels in medium and long-range engagements.

 

New Camos

Image of a new Zombie Camo
  • Zombie Camos from Vanguard are now available and equippable in Warzone.

 

Redacted Weapons

Vanguard Redacted Weapons made their debut at the launch of Fortune's Keep. These Weapons not only include a 10-attachment setup but also contain an exclusive Redacted gun perk! 

This Weapon perk is a combination of some of the more desirable gun perks: Fleet, Steady, Perfectionist, Vital, Hardscope, Brace, Spotter, Awareness, Wreck, Mechanic, Fast Melee and Onhand. 

Needless to say, a redacted Weapon is an extremely dangerous and highly sought after piece of loot. What's more, you’ll be able to find additional rare Redacted Weapons in Titanium Trials: Endurance! 

 

Recommended Weapons

We are closing in on 200 Weapons in Warzone, and with so many to choose from it can be difficult to know what the right choice is when returning to the game for a new season. Starting in Season Four Reloaded, we will be rolling out a new feature with some Players where select Weapons of each category will be flagged as “Recommended” to help guide toward a Weapon that is currently performing well within its class.

 

Weapon Adjustments

» Assault Rifles «

The current health of the Long-Range Assault Rifle category is not where we’d like it to be, as it stands, the best performing builds are ones that result in the least amount of recoil. It’s high time we take a pass at some of the major outliers so that Vanguard Assault Rifles are less likely to devolve into pin-point accurate lasers. While some Weapons are intentionally made to be easier to control, those should receive penalties to their damage profile which we will roll-out over time.
 

Assault Rifle Charlie (VG)

  • CGC 30" XL
    • Vertical Recoil control decreased to 20%, down from 28%
    • Horizontal Recoil control decreased to 20%, down from 28%

  • CGC 27" 2B
    • Horizontal Recoil control decreased to 25%, down from 35%

  • 8mm Klauser 40 Round Mags
    • Vertical Recoil control decreased to 11%, down from 16%
    • Horizontal Recoil control decreased to 11%, down from 16%

  • Chariot WR
    • Recoil Control decreased to 12%, down from 14%

  • Hardscope 
    • The recoil control that Hardscape provides the BAR has been decreased. 

Assault Rifle Alpha (VG)

  • VDD 760MM 05B
    • Horizontal Recoil control decreased to 30%, from 40%

  • Krausnick 620mm Precision 
    • Horizontal Recoil control decreased to 30%, from 40%

Cooper Carbine (VG)

  • 9mm 60 Round Drums
    • Horizontal Recoil control decreased to 11%, down from 29.5%

Assault Rifle Bravo (VG)

  • .303 British 36 Round Mags
    • Muzzle Velocity increased to -10%, up from -20% 

NZ-41 (VG)

  • Sustained Recoil Control decreased
  • Max Damage range decreased to 33.5 meters, down from 35.6 meters.
  • Min Damage decreased to 30, down from 34
  • Neck Damage Multiplier decreased to 1.27, down from 1.3

Nikita AVT (VG)

  • Movement Speed Scale increased to 0.87, up from 0.86
  • ADS Movement Speed Scale increased to 1.22, up from 1.2

  • Empress 613mm FA 
    • Movement Speed increased to -2.5%, up from -3% 
    • ADS Time Penalty decreased to -6%, down from -8%
    • Recoil Control increased to 11%, up from 10%
    • Sprint to Fire Penalty decreased to -4.5%, down from -5%

  • 6.5 Sakura 60 Round Drums
    • Damage Range decreased to -6%, down from -4%
    • Muzzle Velocity decreased to -10%, down from -6% 
    • Recoil Control increased to 2.5%, up from 2% 
    • Hipfire accuracy increased to 4.5%, up from 4%

KG M40 (VG)

  • Max Damage Range decreased to 30.5 meters, down from 33 meters
  • Min Damage decreased to 25, down from 26
  • Headshot Locational Damage Multiplier decreased to 1.46, down from 1.5

  • Reisdorf 720mm Shrouded
    • Horizontal Recoil control decreased to 20%, down from 35%

  • .30-06 60 Round Drums
    • Recoil Control Penalty decreased to -35%, down from -40% 

CR-56 AMAX (MW)

  • Headshot Locational Damage Multiplier increased to 1.6, up from 1.56
  • Min Damage increased to 28, up from 24

Kilo 141 (MW)

  • Mid Damage step removed.
  • Min Damage increased to 23, up from 18

FARA 83 (BOCW)

  • Max Damage Range increased to 28 meters, up from 25.4 meters

Krig 6 (BOCW)

  • Mid Damage increased to 26, up from 25
  • Headshot Locational Damage Multiplier increased to 1.55, up from 1.5

M13 (MW)

  • Neck Locational Damage Multiplier increased to 1.3, up from 1.01 

Volkssturmgewehr (VG)

  • Headshot Locational Damage Multiplier increased to 1.61, up from 1.55

  • 7.62 Gorenko 40 Round Mags
    • Capacity increased to 45, up from 40
    • Damage Penalty Removed
    • Damage Range now decreased by 15% 
    • Rate of Fire increased to 7.5%, up from 6.7%
    • Recoil Control decreased to 20%, down from 40%

  • 7.62 Gorenko 30 Round Mags 
    • Damage Penalty Removed
    • Damage Range now decreased by 15% 
    • Rate of Fire increased to 7.5%, up from 6.7%
    • Recoil control decreased to 20%, down from 40%
       
  • .30 Russian Short 45 Round Drums
    • Muzzle velocity increased to 25%, up from 10%
    • Damage Bonus increased to 11%, up from 10%
    • Vertical Recoil Penalty decreased to -26%, down from -30%

 

» Submachine Guns «
 

Armaguerra 43 (VG)

  • Botti 570mm Precisione 
    • Headshot Locational Damage Scalar decreased to 1.14, down from 1.2

H4 Blixen (VG)

  • Headshot Locational Damage Multiplier decreased to 1.46, down from 1.5
  • Min Damage decreased to 27, down from 28
  • Movement Speed scale decreased to 0.9, down from 0.91 
  • Jonsson 9” RMK
    • Min Damage decreased to 28, down from 30
  • 7.62 Gorenko 54 Round Mags
    • Headshot Locational Damage Scalar decreased to 1.1, down from 1.18

Marco 5 (VG)

  • Max Damage decreased to 34, down from 36
  • Mid Damage decreased to 30, down from 32
  • Neck Locational Damage Multiplier decreased to 1.25, down from 1.5
  • Perfetto Lesto 355mm
    • Locational Damage Multipliers have been removed. 

UGR (BOCW)

  • Upper Extremities Locational Damage multiplier increased to 1, up from 0.9
  • Max Damage increased to 39, up from 38
  • Max Damage Range increased to 11.45 meters, up from 10.8 meters
  • Mid Damage Range increased to 17.17 meters, up from 15.26 meters

Submachine Gun Delta (MW)

  • Min Damage increased to 28, up from 26
  • Neck Locational Damage Multiplier increased to 1.42, up from 1.01 

Submachine Gun Alpha (BOCW)

  • Max Damage Range increased to 10 meters, up from 7.6 meters
  • Neck Locational Damage Multiplier increased to 1.2, up from 1.01

 

» Shotguns «
 

The following shotguns Max Pellet Damage have been increased by 26% 

  • .410 Ironhide (BOCW)
  • Einhorn Revolving (VG)
  • Double Barrel (VG)
  • Combat Shotgun (VG)
  • Shotgun Charlie (MW)
  • Model 680 (MW)
  • VLK Rogue (MW)
  • Hauer 77 (BOCW)
     

Shotgun Bravo (BOCW) 

  • Max Pellet Damage increased to 25, up from 24

Gracey Auto (VG)

  • Max Pellet Damage increased to 25, up from 24
  • Mid 1 Pellet Damage increased to 20, up from 18
  • Mid 2 Pellet Damage increased to 18, up from 14
  • Min Pellet Damage increased to 14, up from 8. 

Shotgun Delta (MW) 

  • Max Pellet Damage increased to 25, up from 24
  • Min Pellet Damage increased to 14, up from 12. 

Streetsweeper (BOCW) 

  • Min Pellet Damage increased to 10, up from 9.

 

» Sniper Rifles «

Kar98k (VG)

  • ADS Transition in Time decreased to 405ms, down from 430ms
  • ADS Transition out Time decreased to 380ms, down from 390ms
  • VDD RE02K
    • ADS Time Bonus increased by 13%, up from 12% 
  • 6.5mm Sakura 5 Round Mags
    • Damage Penalty Removed
    • ADS Time Penalty decreased to -3%, down from -4% 

3-Line Rifle (VG)

  • Max Damage Decreased to 109, down from 115
  • Upper Torso Damage Multiplier increased to 1.2, up from 1.1 
  • Lower Torso Damage Multiplier increased to 1.1, up from 1.06 
  • Lower Extremities Damage Multiplier increased to 1, up from 0.9
  • Medium Telescopic Sight
    • ADS Idle Sway decreased by 50%
  • Type 99 10.0x Telescopic 
    • ADS Idle Sway decreased by 50%
  • Type 97 5x Telescopic 
    • ADS Idle Sway decreased by 50%

Gorenko Anti-Tank Rifle (VG)

  • ADS Transition in Time decreased to 520ms, down from 600ms
  • ADS Transition out Time decreased to 410ms, down from 460ms

 

» Marksman Rifles «
 

M1 Garand (VG)

  • Lower Extremities Damage Multiplier increased to 1, up from 0.8 
  • Cooper 21” Shrouded 
    • Muzzle Velocity increased to 35%, up from 30%
  • .303 British 12 Round Clips
    • Muzzle Velocity penalty decreased to -10%, down from -20%
    • Damage Penalty Removed
    • Damage Range penalty increased to -30%, up from -20%
    • Rate of Fire bonus decreased to 17.5%, down from 34.5%
  • .30-06 20 Round Drums
    • Movement Speed penalty increased to -2.5%, up from -2% 

R1 Shadowhunter (BOCW)

  • Bolt Accuracy increased by 50% 

Crossbow (MW)

  • Bolt Accuracy increased by 35%

 

» Light Machine Guns «
 

Whitely (VG)

  • 28” Gracey  Mk.9 
    • Horizontal Recoil Control increased to 22% , up from 20% 
  • 26” Gracey Rapid
    • Rate of Fire Bonus decreased by 35%
    • Max Damage increased to 26, up from 21
    • Min Damage increased to 20, up from 17
    • Muzzle Velocity Penalty decreased to -10%, down from -16%
    • Horizontal Recoil Penalty decreased to -22%, down from -30% 
  • .50 BMG 150 Round Boxes
    • Recoil Control Penalty decreased to -22%, down from -25% 
    • View Center Scaler increased to 0.82, up from 0.77
  • .303 British 45 Round Mags
    • Rate of Fire bonus decreased to 4%, down from 5%
    • Horizontal Recoil control increased to 30%, up from 28%
    • Vertical Recoil control increased to 26%, up from 22% 
  • CGC R2 Padded
    • Initial Recoil Penalty decreased to -2%, down from -3% 
    • Sustained Recoil Bonus increased to 4%, up from 3% 

UGM-8 (VG) 

  • Romauld 560mm DA
    • Neck Locational Damage Multiplier increased to 1.6, up from 1.3
    • Horizontal Recoil Control now increased by 10%

 

» Tactical Rifles «
 

CARV.2 (BOCW)

  • Max Damage Range increased to 33 meters, up from 30.5 meters

M16 (BOCW)

  • Max Damage increased to 42, up from 40
  • Neck Locational Damage Multiplier increased to 1.21, up from 1.1 
 

» Pistols «

  • Pistol Melee Lunge Distance decreased to 1.52 meters, down from 1.83 meters. 

 

Handgun Echo (MW)

  • Max Damage increased to 91, up from 70
  • Mid Damage increased to 65, up from 49
  • Min Damage increased to 55, up from 45

RATT (VG)

  • Mid Damage Increased to 28, up from 26
  • Empress 129mm B03TT
    • Rate of Fire Penalty decreased to -29%, down from -38%
  • 7.62 Gorenko 14 Round Mags 
    • Muzzle Velocity Penalty decreased to -10%, down from -20%
    • Damage Range Penalty decreased to -10%, down from -20%
  • .45 ACP 12 Round Mags
    • Locational Damage Penalty Removed

 

Attachments

» Muzzles «

 

Recoil Booster

  • Vertical Recoil Control now decreased by 1.5%

Fun fact, the recoil booster was previously only boosting horizontal recoil.

 

» Under Barrels «

 

Bayonet (VG)

  • Movement Speed now increased by 1% 

Carver Foregrip 

  • Vertical Recoil control decreased to 7%, down from 9% 

M1930 Strife Angled

  • Horizontal Recoil control decreased to 7%, down from 9%

 

OPERATORS

Tracer Pack: Terminator T-800 Mastercraft Ultra Operator Bundle In-Season

“I need your clothes, your boots, and your motorcycle.” — T-800 Terminator

The first cybernetic organism developed by Skynet, the Model T-800 is perfectly able to blend in with humans utilizing living tissue over a hyper alloy skeleton. Now is your chance to become the classic Model T-800 Terminator.

This ten-item Bundle features the Ultra-rarity “Model T-800” Operator paired with its own Finishing Move, Play of the Game, and MVP highlights for a truly immersive experience. Also get the “Neural Net Processor” Ultra Assault Rifle Weapon Blueprint, “Coltan Alloy” and “Motorhead” Legendary Weapon Blueprints, “Always Scanning” Charm, “I’ll Be Back” Animated Emblem, and the “Infrared Optics” Reticle.

 

Tracer Pack: Terminator T-1000 Ultra Operator Bundle In-Season

“Say, that’s a nice bike.” — T-1000 Terminator

Skynet’s advanced AI model, the Model T-1000 is developed from a mimetic polyalloy liquid metal capable of shape shifting to better impersonate the human resistance.  

The Ultra “Model T-1000” Operator leads this ten-item Bundle, also featuring its own Finishing Move, Play of the Game, and MVP highlights as well as three Legendary Weapon Blueprints: the “Liquid Metal” SMG, the “Persistent Mission” Assault Rifle, and the “Identity Theft” LMG. Also equip the “Alternative Future” Watch, the animated “Full Chase” Emblem, and the animated “Unstoppable” Calling Card.

 

DOWNLOADS

The Season Four Reloaded update will have a download size of approximately 6 GB for those who own the free-to-play console version of Warzone and are currently on the latest updates.
 

Warzone Update Sizes

  • PlayStation 5:
    • 4.6 GB

  • PlayStation 4:
    • 4.6 GB

  • Xbox One Series X / S:
    • 4.5 GB

  • Xbox One:
    • 4.5 GB

  • PC:
    • 5.8 GB (Warzone Only)
    • 6.6 GB (Warzone and Modern Warfare®) 


Note:
PC users will also need 7.4 GB of additional space on their hard drive for the patch copying process; this is only temporary space that is reclaimed upon completion of the patch installation and is not an additional download.

Remember, the Vanguard download is not necessary if you are only playing Warzone, and vice versa.

Furthermore, for a smaller overall file size, Players can choose to uninstall/remove other data packs if they are no longer needed.

 

- Raven Software

 

For regular updates about Call of Duty®: Warzone™, follow @RavenSoftware.

For regular updates about Call of Duty®: Vanguard, follow @SHGames.

For updates about Call of Duty®: Black Ops Cold War and Vanguard Zombies, follow @Treyarch.

For updates about Call of Duty® PC platform discussions, follow @BeenoxCODPC.

For all sorts of other franchise content, check out our Call of Duty® blog.

 

*Game features described above are based on current in-development features that are subject to change based on final development changes and/or game tuning or updates that may remove or modify some or all of the above features.

 

The Software License and Service Agreement will be updated. Please follow this link [https://www.activision.com/legal/ap-eula] in order to see these changes.

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