Welcome to the Raven Software Developer Diary for our new FPS, Singularity. In these diary entries you will be reading about the process of how Raven Artists, Engineers, and Animators went about creating the world of Singularity. These talented creators will be discussing environment and weapon design, characters, graphics, FX, menus, level creation, animation, and more. We’ll even throw in some entries from our AI programmers discussing enemy control systems and specific enemy encounters.
Singularity is an original property conceived at Raven by a veteran, guerilla prototyping team, and brought to life by the entire studio. Much iteration of design and gameplay was involved, and there were many challenges faced involving the concepts of time travel, time manipulation, and alternate timelines. On paper things sound great, but when put into the context of gameplay, some of these time mechanics become more than the sum of their parts. Ultimately, by sticking to the original core idea of Singularity as a moody, intriguing story about time and cold war technologies gone awry, we stayed faithful to the vision of what Singularity is. We hope you enjoy this inside look at the creation of Singularity and the mysterious island of Katorga 12.
- July 14, 2010 » The Weapons of Singularity » Justin Crouch
- July 12, 2010 » Crank It Up » Mark Kilborn
- July 09, 2010 » Zombies Love Devlin » Jason Mojica
- July 09, 2010 » The Origin and Design of Sounds for Singularity » Darren Blondin
- July 06, 2010 » The In-World Graphics of Katorga 12 » Dave Curd
- July 02, 2010 » Mutant Design and Behavior » Mario Giombi
- July 02, 2010 » Alternate Reality Weapon Designs » Joe Koberstein
- June 29, 2010 » The Definitive Guide to Singularity Multiplayer » Gustavo Rasche
- June 25, 2010 » Artificial Intelligence Systems » Willie Ryan
- June 23, 2010 » Creating Environmental Atmosphere with Visual Effects » Tim Elek
- June 21, 2010 » First Person Animation » David Gulisano
- June 18, 2010 » Age-able Effects Creation » Fred Hooper
- June 16, 2010 » Animating Age-able Objects » Mark Champigny
- June 14, 2010 » You, Me, And Multiplayer Visual Effects » Shen-Ming Spurgeon
- June 11, 2010 » Environmental Concepts » Eric Spray
- June 09, 2010 » Creating Multiplayer Maps for Singularity » Justin Dinges
- June 07, 2010 » Creating Characters for Singularity » Ryan Butts
- June 04, 2010 » User Interface Design » Jeremy Blumel
- June 02, 2010 » The World of Katorga-12 » Todd Foster
