Being a Design Intern is an amazing experience. Initially the three of us were thrown into a frat house section of cubicles where we built our own levels to learn the tools and then collaborated on a level together. Learning to work together and balance our ideas on a three way see-saw was nuts (we all took turns hating an idea) and not normally how building a MP level is done, but it was great team experience.
Ever wonder how our game characters move with such realism? Meet Raven’s Motion Capture Team. This team makes fist fights, jumping between tall buildings, and falling from jets come to life in our games. Day in and day out these guys create the magic in our Motion Capture room. They have super human physical powers AND the ability to animate!
They call him "Magic", but he knows no tricks. His name is just very difficult to pronounce. Ladies and genteleman Associate Producer Keith Matejka (Muh-TAY-kuh...we think).
HeXen actually began development as an expansion for Heretic and was slated to hit the shelves as Heretic II. But the game design expanded far beyond what was originally intended, so it became HeXen: Beyond Heretic.
We’re looking for passion and excitement, for commitment and creativity. We’re looking for your sense of purpose to be matched only by your desire to create not only the best games on the market, but the games you’d most like to play. We’re looking for you to be as obsessive about success as we are.